Advanced image tracking approach for augmented reality applications

Author(s):  
Ievgen M. Gorovyi ◽  
Dmytro S. Sharapov
Author(s):  
Dwita Deslianti ◽  
Sumarsih Sumarsih

Abstrak - Pembelajaran tentang pengenalan hewan yang digunakan untuk anak sekolah dasar Kelas IV dalam pelajaran IPA saat ini masih menggunakan gambar 2 dimensi di mana Penghayatan tentang materi kurang sempurna, karena media gambar 2 dimensi hanya menampilkan persepsi indera mata yang tidak cukup kuat untuk menggerakkan seluruh kepribadian manusia, sehingga materi yang akan dibahas kurang sempurna. Gambar atau foto hewan yang terlalu kompleks menjadikannya kurang efektif untuk kegiatan pembelajaran. Dari masalah di atas penulis memberikan solusi dengan memanfaatkan teknologi saat ini yang berkembang pesat maka diambilah salah satu teknologi yang berkembang dalam hal visual 3D yaitu Augmented Reality. Sehingga Materi yang disajikan berupa pengenalan jenis-jenis hewan untuk anak sekolah dasar menjadi media pembelajaran yang interaktif dimana cara belajar yang memadukan antara kesenangan dan belajar maka dari itu akan muncul motivasi untuk lebih ingin mengetahui tentang gambar yang dijelaskan dan gurupun dapat menyampaikan materi dengan optimal melalui media gambar tersebut. Dari hasil analisa, perancangan, pengujian dan implementasi program dapat disimpulkan aplikasi menangkap marker pada jarak 25CM< untuk menampilkan objek 3D dari marker tersebut dan Sudut kemiringan yang masih terjangkau oleh aplikasi yang dibuat ketika marker telah ditangkap kamera ialah , Ketika kamera siap mengenali marker dan menampilkan Objek 3D, kamera sistem harus dalam keadaan cahaya terang agar marker dapat dikenali, Dalam mengenali marker tingkat keakuratan tergantung pada rating bintang pada Database Marker, setelah melakukan percobaan rating bintang pada Database Marker minimal 4 bintang, Respon Objek 3D dalam mengenali marker pada sistem yang penulis buat sekitar lebih dari 1 detik setelah kamera siap.


2020 ◽  
Vol 8 (1) ◽  
pp. 75
Author(s):  
Febrian Wahyu Christanto ◽  
Muhammad Fauzan Affandi ◽  
Titin Winarti

Author(s):  
H. Dastageeri ◽  
M. Storz ◽  
A. Koukofikis ◽  
S. Knauth ◽  
V. Coors

Providing mobile location-based information for pedestrians faces many challenges. On one hand the accuracy of localisation indoors and outdoors is restricted due to technical limitations of GPS and Beacons. Then again only a small display is available to display information as well as to develop a user interface. Plus, the software solution has to consider the hardware characteristics of mobile devices during the implementation process for aiming a performance with minimum latency. This paper describes our approach by including a combination of image tracking and GPS or Beacons to ensure orientation and precision of localisation. To communicate the information on Points of Interest (POIs), we decided to choose Augmented Reality (AR). For this concept of operations, we used besides the display also the acceleration and positions sensors as a user interface. <br><br> This paper especially goes into detail on the optimization of the image tracking algorithms, the development of the video-based AR player for the Android platform and the evaluation of videos as an AR element in consideration of providing a good user experience. For setting up content for the POIs or even generate a tour we used and extended the Open Geospatial Consortium (OGC) standard Augmented Reality Markup Language (ARML).


2021 ◽  
Author(s):  
Reuben Benjamin Kiblitsky

Online shopping is becoming easier than ever with ecommerce sales steadily increasing year after year. Through recent technological advances, augmented reality has become widely available throughout consumer products such as the iPhone X and Samsung Galaxy S9. Using techniques such as object and image tracking, while using Apple’s native software, ARKit, Sharp enhances online shopping by elevating the experience between consumers and the products they are assessing. Allowing users to have a heightened retail experience in the comfort of their own space, Sharp achieves a traditional retail environment through an innovative ecommerce process. With current solutions unable to mimic similar immersive online shopping experiences, Sharp plans to achieve new standards for ecommerce experiences.


2019 ◽  
Vol 11 (16) ◽  
pp. 4268 ◽  
Author(s):  
Silvia Blanco-Pons ◽  
Berta Carrión-Ruiz ◽  
Michelle Duong ◽  
Joshua Chartrand ◽  
Stephen Fai ◽  
...  

Augmented Reality (AR) applications have experienced extraordinary growth recently, evolving into a well-established method for the dissemination and communication of content related to cultural heritage—including education. AR applications have been used in museums and gallery exhibitions and virtual reconstructions of historic interiors. However, the circumstances of an outdoor environment can be problematic. This paper presents a methodology to develop immersive AR applications based on the recognition of outdoor buildings. To demonstrate this methodology, a case study focused on the Parliament Buildings National Historic Site in Ottawa, Canada has been conducted. The site is currently undergoing a multiyear rehabilitation program that will make access to parts of this national monument inaccessible to the public. AR experiences, including simulated photo merging of historic and present content, are proposed as one tool that can enrich the Parliament Hill visit during the rehabilitation. Outdoor AR experiences are limited by factors, such as variable lighting (and shadows) conditions, caused by changes in the environment (objects height and orientation, obstructions, occlusions), the weather, and the time of day. This paper proposes a workflow to solve some of these issues from a multi-image tracking approach.


2021 ◽  
Author(s):  
Reuben Benjamin Kiblitsky

Online shopping is becoming easier than ever with ecommerce sales steadily increasing year after year. Through recent technological advances, augmented reality has become widely available throughout consumer products such as the iPhone X and Samsung Galaxy S9. Using techniques such as object and image tracking, while using Apple’s native software, ARKit, Sharp enhances online shopping by elevating the experience between consumers and the products they are assessing. Allowing users to have a heightened retail experience in the comfort of their own space, Sharp achieves a traditional retail environment through an innovative ecommerce process. With current solutions unable to mimic similar immersive online shopping experiences, Sharp plans to achieve new standards for ecommerce experiences.


ASHA Leader ◽  
2013 ◽  
Vol 18 (9) ◽  
pp. 14-14 ◽  
Keyword(s):  

Amp Up Your Treatment With Augmented Reality


2003 ◽  
Vol 15 (2) ◽  
pp. 141-156 ◽  
Author(s):  
eve Coste-Maniere ◽  
Louai Adhami ◽  
Fabien Mourgues ◽  
Alain Carpentier

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