scholarly journals The 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-20)

2020 ◽  
Vol 12 (1) ◽  
pp. 120-120
AI Magazine ◽  
2015 ◽  
Vol 36 (1) ◽  
pp. 99-102
Author(s):  
Tiffany Barnes ◽  
Oliver Bown ◽  
Michael Buro ◽  
Michael Cook ◽  
Arne Eigenfeldt ◽  
...  

The AIIDE-14 Workshop program was held Friday and Saturday, October 3–4, 2014 at North Carolina State University in Raleigh, North Carolina. The workshop program included five workshops covering a wide range of topics. The titles of the workshops held Friday were Games and Natural Language Processing, and Artificial Intelligence in Adversarial Real-Time Games. The titles of the workshops held Saturday were Diversity in Games Research, Experimental Artificial Intelligence in Games, and Musical Metacreation. This article presents short summaries of those events.


AI Magazine ◽  
2012 ◽  
Vol 33 (1) ◽  
pp. 51-54 ◽  
Author(s):  
Vadim Bulitko ◽  
Mark Riedl ◽  
Arnav Jhala ◽  
Michael Buro ◽  
Nathan Sturtevant

The Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment was held from October 11–14, 2011, on the campus of Stanford University near Palo Alto, California. The conference featured a research track, an industry track, a demo program, and three one-day workshops. This report summarizes the conference and related activities.


AI Magazine ◽  
2014 ◽  
Vol 35 (2) ◽  
pp. 65-68
Author(s):  
Antonios Liapis ◽  
Michael Cook ◽  
Adam M. Smith ◽  
Gillian Smith ◽  
Alexander Zook ◽  
...  

The Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) was held October 14–18, 2013, at Northeastern University in Boston, Massachusetts. Workshops were held on the two days prior to the start of the main conference, giving attendees a chance to hold in-depth discussions on topics that complement the themes of the main conference program. This year the workshops included the First Workshop on AI and Game Aesthetics (1 day), The Second Workshop on AI in the Game Design Process (1 day), The Second International Workshop on Musical Metacreation (2 day), The Sixth Workshop on Intelligent Narrative Technologies (2 day).


AI Magazine ◽  
2014 ◽  
Vol 35 (2) ◽  
pp. 61-64
Author(s):  
Gita Sukthankar ◽  
Ian Horswill

The Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) was held October 14–18, 2013, at Northeastern University in Boston, Massachusetts. The mission of the AIIDE conference is to provide a forum for researchers and game developers to discuss ways that AI can enhance games and other forms of interactive entertainment. In addition to presentations on adapting standard AI techniques such as search, planning and machine learning for use within games, key topic areas include creating realistic autonomous characters, interactive narrative, procedural content generation, and integrating AI into game design and production tools.


AI Magazine ◽  
2016 ◽  
Vol 37 (2) ◽  
pp. 91-94
Author(s):  
Camille Barot ◽  
Michael Buro ◽  
Michael Cook ◽  
Mirjam Palosaari Eladhari ◽  
Boyang “Albert” Li ◽  
...  

The workshop program at the Eleventh Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment was held November 14–15, 2015 at the University of California, Santa Cruz, USA. The program included 4 workshops (one of which was a joint workshop): Artificial Intelligence in Adversarial Real-Time Games, Experimental AI in Games, Intelligent Narrative Technologies and Social Believability in Games, and Player Modeling. This article contains the reports of three of the four workshops.


AI Magazine ◽  
2018 ◽  
Vol 39 (2) ◽  
pp. 75-78
Author(s):  
Brian Magerko ◽  
Julio César Bahamón ◽  
Michael Buro ◽  
Rossana Damiano ◽  
Jo Mazeika ◽  
...  

The 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2017) was held at the Snowbird Ski and Summer Resort in Little Cottonwod Canyon in the Wasatch Range of the Rock Mountains near Salt Lake County, Utah. Along with the main conference presentations, the meeting included two tutorials, three workshops, and invited keynotes. This report summarizes the main conference. It also includes contributions from the organizers of the three workshops.


AI Magazine ◽  
2012 ◽  
Vol 34 (1) ◽  
pp. 87 ◽  
Author(s):  
Mark Riedl ◽  
Gita Reese Sukthankar ◽  
Arnav Jhala ◽  
Jichen Zhu ◽  
Santiago Ontanon Villar ◽  
...  

The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) was held October 8-12, 2012, at Stanford University in Palo Alto, California. The conference included a research and industry track as well as a demonstration program. The conference featured 16 technical papers, 16 posters, and one demonstration, along with invited speakers, the StarCraft Ai competition, a newly-introduced Doctoral Consortium, and 5 workshops. This report summarizes the activities of the conference.


AI Magazine ◽  
2012 ◽  
Vol 33 (1) ◽  
pp. 55-56
Author(s):  
David Elson ◽  
Jonathan Rowe ◽  
Adam M. Smith ◽  
Gillian Smith ◽  
Emmett Tomai

The Seventh Artificial Intelligence for Interactive Digital Entertainment Conference (AIIDE-11) was held October 11–14, 2011 at Stanford University, Stanford, California. Two one-day workshops were held on October 11: Artificial Intelligence in the Game Design Process, and Intelligent Narrative Technologies. The highlights of each workshop are presented in this report.


AI Magazine ◽  
2016 ◽  
Vol 37 (2) ◽  
pp. 102-107 ◽  
Author(s):  
Sehar Shahzad Farooq ◽  
In-Suk Oh ◽  
Man-Jae Kim ◽  
Kyung Joong Kim

This article reviews the last two IEEE Conference on Computational Intelligence and Games (CIG) StarCraft Artificial Intelligence (AI) Competitions organized by the authors; these were the fourth and fifth in a series of annual competitions initiated in 2011. StarCraft AI Competitions have been hosted in conjunction with three different events: the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), CIG, and Student StarCraft AI Tournament (SSCAIT). The purpose of these competitions is to design bots that are able to autonomously and successfully play the StarCraft game by implementing real-time strategies. Recent results reveal the promising use of AI techniques in creating successful AI entries, but there is room for improvement with respect to the bots’ ability to adapt and learn to defeat humans and scripted AI bots.


Sign in / Sign up

Export Citation Format

Share Document