One-Shot Texture Retrieval Using Global Grouping Metric

2020 ◽  
pp. 1-1
Author(s):  
Kai Zhu ◽  
Yang Cao ◽  
Wei Zhai ◽  
Zheng-Jun Zha
Keyword(s):  
2012 ◽  
Vol 263-266 ◽  
pp. 167-170 ◽  
Author(s):  
Xin Wu Chen ◽  
Jing Ge ◽  
Jin Gen Liu

Contourlet transform is superior to wavelet transform in representing texture information and sparser in describing geometric structures in digital images, but lack of robust character of shift invariance. Non-subsampled contourlet transform (NSCT) alleviates this shortcoming hence more suitable for texture and has been studied for image de-noising, enhancement, and retrieval situations. Focus on improving the retrieval rates of existing contourlet transforms retrieval systems, a new texture retrieval algorithm was proposed. In the algorithm, texture information was represented by four statistical estimators, namely, L2-energy, kurtosis, standard deviation and L1-energy of each sub-band coefficients in NSCT domain. Experimental results show that the new algorithm can make a higher retrieval rate than the combination of standard deviation and energy which is most commonly used today.


Author(s):  
Susana Alvarez ◽  
Anna Salvatella ◽  
Maria Vanrell ◽  
Xavier Otazu

Author(s):  
Girish Katkar ◽  
Pravin Ghosekar

The TEXRET-System, a texture retrieval system based on soft-computing technologies is being developed. The importance of this kind of system is increasing due to the massive access to digital image databases, which also demand the existence of systems that can understand human high-level requests. The TEXRET system has the following features: (i) direct access from the Internet, (ii) high interactivity, (iii) texture retrieval using human-like or fuzzy description of the textures, (iv) content-based texture retrieval using user-feedback, and (v) synthesis or generation of the requested textures when these are not found in the database, which allows a growing of the database. One of the main system features is synthesis of the requested textures when these are not found in the database, which allows a growing of the database. Missing textures are synthesized interactively using Markov Random Fields and interactive genetic algorithms. This paper is centered on the texture synthesis of the textures.


Sign in / Sign up

Export Citation Format

Share Document