Characterizing opto-electret based paper speakers by using a real-time projection Moiré metrology system

2016 ◽  
Author(s):  
Ya-Ling Chang ◽  
Kuan-Yu Hsu ◽  
Chih-Kung Lee
2021 ◽  
Vol 11 (16) ◽  
pp. 7197
Author(s):  
Yourui Tong ◽  
Bochen Jia ◽  
Shan Bao

Warning pedestrians of oncoming vehicles is critical to improving pedestrian safety. Due to the limitations of a pedestrian’s carrying capacity, it is crucial to find an effective solution to provide warnings to pedestrians in real-time. Limited numbers of studies focused on warning pedestrians of oncoming vehicles. Few studies focused on developing visual warning systems for pedestrians through wearable devices. In this study, various real-time projection algorithms were developed to provide accurate warning information in a timely way. A pilot study was completed to test the algorithm and the user interface design. The projection algorithms can update the warning information and correctly fit it into an easy-to-understand interface. By using this system, timely warning information can be sent to those pedestrians who have lower situational awareness or obstructed view to protect them from potential collisions. It can work well when the sightline is blocked by obstructions.


Universe ◽  
2020 ◽  
Vol 6 (10) ◽  
pp. 168
Author(s):  
Christopher Marsden ◽  
Francesco Shankar

In this work we present “Astera’’, a cosmological visualization tool that renders a mock universe in real time using Unreal Engine 4. The large scale structure of the cosmic web is hard to visualize in two dimensions, and a 3D real time projection of this distribution allows for an unprecedented view of the large scale universe, with visually accurate galaxies placed in a dynamic 3D world. The underlying data are based on empirical relations assigned using results from N-Body dark matter simulations, and are matched to galaxies with similar morphologies and sizes, images of which are extracted from the Sloan Digital Sky Survey. Within Unreal Engine 4, galaxy images are transformed into textures and dynamic materials (with appropriate transparency) that are applied to static mesh objects with appropriate sizes and locations. To ensure excellent performance, these static meshes are “instanced’’ to utilize the full capabilities of a graphics processing unit. Additional components include a dynamic system for representing accelerated-time active galactic nuclei. The end result is a visually realistic large scale universe that can be explored by a user in real time, with accurate large scale structure. Astera is not yet ready for public release, but we are exploring options to make different versions of the code available for both research and outreach applications.


2015 ◽  
Vol 8 (4) ◽  
pp. 265-272 ◽  
Author(s):  
Jun CHEN ◽  
Takashi YAMAMOTO ◽  
Tadayoshi AOYAMA ◽  
Takeshi TAKAKI ◽  
Idaku ISHII

Author(s):  
Jaewoon Lee ◽  
Yeonjin Kim ◽  
Myeong-Hyeon Heo ◽  
Dongho Kim ◽  
Byeong-Seok Shin

Symmetry ◽  
2015 ◽  
Vol 7 (1) ◽  
pp. 182-192 ◽  
Author(s):  
Jaewoon Lee ◽  
Yeonjin Kim ◽  
Myeong-Hyeon Heo ◽  
Dongho Kim ◽  
Byeong-Seok Shin

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