Real-time content creation and transmission of a 3D Internet TV system based on integral imaging using GPU parallel processing

Author(s):  
Md. Ashraful Alam ◽  
Fairoz Nower Khan ◽  
Amit Hasan Khan ◽  
Ashraful Jannat ◽  
Noor E. Nisa ◽  
...  
2017 ◽  
Author(s):  
Md. Ashraful Alam ◽  
Md. Sifatul Islam ◽  
Mohd. Zishan Tareque ◽  
Mahfuze Subhani ◽  
M. Rashidur Rahman Rafi ◽  
...  

2014 ◽  
Vol 53 (01) ◽  
pp. 1 ◽  
Author(s):  
Ji-Seong Jeong ◽  
Ki-Chul Kwon ◽  
Munkh-Uchral Erdenebat ◽  
Yanling Piao ◽  
Nam Kim ◽  
...  

2012 ◽  
Vol 1 (3) ◽  
pp. 49-61 ◽  
Author(s):  
Michael Auer

Parallel processing methods in Geographic Information Systems (GIS) are traditionally used to accelerate the calculation of large data volumes with sophisticated spatial algorithms. Such kinds of acceleration can also be applied to provide real-time GIS applications to improve the responsiveness of user interactions with the data. This paper presents a method to enable this approach for Web GIS applications. It uses the JavaScript 3D graphics API (WebGL) to perform client-side parallel real-time computations of 2D or 2.5D spatial raster algorithms on the graphics card. The potential of this approach is evaluated using an example implementation of a hillshade algorithm. Performance comparisons of parallel and sequential computations reveal acceleration factors between 25 and 100, mainly depending on mobile or desktop environments.


IEEE Access ◽  
2021 ◽  
pp. 1-1
Author(s):  
Chien-Wen Chen ◽  
Min-Chun Hu ◽  
Wei-Ta Chu ◽  
Jun-Cheng Chen

2014 ◽  
Vol 7 (2) ◽  
Author(s):  
Theo Kanter ◽  
Rahim Rahmani ◽  
Jamie Walters ◽  
Willmar Sauter

This article investigates new forms for creating and enabling massive and scalable participatory immersive experiences in live cultural events, characterized by processes, involving pervasive objects, places and people. The multi-disciplinary research outlines a new paradigm for collaborative creation and participation towards technological and social innovation, tapping into crowd-sensing. The approach promotes user-driven content-creation and offsets economic models thereby rewarding creators and performers. In response to these challenges, we propose a framework for bringing about massive and real-time presence and awareness on the Internet through an Internet-of-Things infrastructure to connect artifacts, performers, participants and places. Equally importantly, we enable the in-situ creation of collaborative experiences building on relevant existing and stored content, based on decisions leveraging multi-criteria clustering and proximity of pervasive information, objects, people and places. Finally, we investigate some new ways for immersive experiences via distributed computing but pointing forward to the necessity to do more with regard to collaborative creation.


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