CENTROID TRIANGULATIONS FROM k-SETS

2011 ◽  
Vol 21 (06) ◽  
pp. 635-659 ◽  
Author(s):  
WAEL EL ORAIBY ◽  
DOMINIQUE SCHMITT ◽  
JEAN-CLAUDE SPEHNER

Given a set V of n points in the plane, no three of them being collinear, a convex inclusion chain of V is an ordering of the points of V such that no point belongs to the convex hull of the points preceding it in the ordering. We call k-set of the convex inclusion chain, every k-set of an initial subsequence of at least k points of the ordering. We show that the number of such k-sets (without multiplicity) is an invariant of V, that is, it does not depend on the choice of the convex inclusion chain. Moreover, this number is equal to the number of regions of the order-k Voronoi diagram of V (when no four points are cocircular). The dual of the order-k Voronoi diagram belongs to the set of so-called centroid triangulations that have been originally introduced to generate bivariate simplex spline spaces. We show that the centroids of the k-sets of a convex inclusion chain are the vertices of such a centroid triangulation. This leads to the currently most efficient algorithm to construct particular centroid triangulations of any given point set; it runs in O(n log n + k(n - k) log k) worst case time.

Author(s):  
P.J. Phillips ◽  
J. Huang ◽  
S. M. Dunn

In this paper we present an efficient algorithm for automatically finding the correspondence between pairs of stereo micrographs, the key step in forming a stereo image. The computation burden in this problem is solving for the optimal mapping and transformation between the two micrographs. In this paper, we present a sieve algorithm for efficiently estimating the transformation and correspondence.In a sieve algorithm, a sequence of stages gradually reduce the number of transformations and correspondences that need to be examined, i.e., the analogy of sieving through the set of mappings with gradually finer meshes until the answer is found. The set of sieves is derived from an image model, here a planar graph that encodes the spatial organization of the features. In the sieve algorithm, the graph represents the spatial arrangement of objects in the image. The algorithm for finding the correspondence restricts its attention to the graph, with the correspondence being found by a combination of graph matchings, point set matching and geometric invariants.


2014 ◽  
Vol 602-605 ◽  
pp. 3104-3106
Author(s):  
Shao Hua Liu ◽  
Jia Hua Zhang

This paper introduced points and directed line segment relation judgment method, the characteristics of generation and Graham method using the original convex hull generation algorithm of convex hull discrete points of the convex hull, an improved algorithm for planar discrete point set is proposed. The main idea is to use quadrilateral to divide planar discrete point set into five blocks, and then by judgment in addition to the four district quadrilateral internally within the point is in a convex edge. The result shows that the method is relatively simple program, high computational efficiency.


Author(s):  
Elisha Sacks ◽  
Leo Joskowicz

Abstract We present an efficient algorithm for worst-case limit kinematic tolerance analysis of planar kinematic pairs with multiple contacts. The algorithm extends computer-aided kinematic tolerance analysis from mechanisms in which parts interact through permanent contacts to mechanisms in which different parts or part features interact at different stages of the work cycle. Given a parametric model of a pair and the range of variation of the parameters, it constructs parametric kinematic models for the contacts, computes the configurations in which each contact occurs, and derives the sensitivity of the kinematic variation to the parameters. The algorithm also derives qualitative variations, such as under-cutting, interference, and jamming. We demonstrate the algorithm on a 26 parameter model of a Geneva mechanism.


2013 ◽  
Vol 05 (03) ◽  
pp. 1350021 ◽  
Author(s):  
BING SU ◽  
YINFENG XU ◽  
BINHAI ZHU

Given a set of points P = {p1, p2, …, pn} in the Euclidean plane, with each point piassociated with a given direction vi∈ V. P(pi, vi) defines a half-plane and L(pi, vi) denotes the baseline that is perpendicular to viand passing through pi. Define a region dominated by piand vias a Baseline Bounded Half-Plane Voronoi Region, denoted as V or(pi, vi), if a point x ∈ V or(pi, vi), then (1) x ∈ P(pi, vi); (2) the line segment l(x, pi) does not cross any baseline; (3) if there is a point pj, such that x ∈ P(pj, vj), and the line segment l(x, pj) does not cross any baseline then d(x, pi) ≤ d(x, pj), j ≠ i. The Baseline Bounded Half-Plane Voronoi Diagram, denoted as V or(P, V), is the union of all V or(pi, vi). We show that V or(pi, vi) and V or(P, V) can be computed in O(n log n) and O(n2log n) time, respectively. For the heterogeneous point set, the same problem is also considered.


2012 ◽  
Vol 433-440 ◽  
pp. 3146-3151 ◽  
Author(s):  
Fan Wu Meng ◽  
Chun Guang Xu ◽  
Juan Hao ◽  
Ding Guo Xiao

The search of sphericity evaluation is a time-consuming work. The minimum circumscribed sphere (MCS) is suitable for the sphere with the maximum material condition. An algorithm of sphericity evaluation based on the MCS is introduced. The MCS of a measured data point set is determined by a small number of critical data points according to geometric criteria. The vertices of the convex hull are the candidates of these critical data points. Two theorems are developed to solve the sphericity evaluation problems. The validated results show that the proposed strategy offers an effective way to identify the critical data points at the early stage of computation and gives an efficient approach to solve the sphericity problems.


2005 ◽  
Vol 15 (02) ◽  
pp. 151-166
Author(s):  
TAKESHI KANDA ◽  
KOKICHI SUGIHARA

This paper studies the two-dimensional range search problem, and constructs a simple and efficient algorithm based on the Voronoi diagram. In this problem, a set of points and a query range are given, and we want to enumerate all the points which are inside the query range as quickly as possible. In most of the previous researches on this problem, the shape of the query range is restricted to particular ones such as circles, rectangles and triangles, and the improvement on the worst-case performance has been pursued. On the other hand, the algorithm proposed in this paper is designed for a general shape of the query range in the two-dimensional space, and is intended to accomplish a good average-case performance. This performance is actually observed by numerical experiments. In these experiments, we compare the execution time of the proposed algorithm with those of other representative algorithms such as those based on the bucketing technique and the k-d tree. We can observe that our algorithm shows the better performance in almost all the cases.


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