Scalable systems software---Problem diagnosis in large-scale computing environments

Author(s):  
Alexander V. Mirgorodskiy ◽  
Naoya Maruyama ◽  
Barton P. Miller
IEEE Micro ◽  
2011 ◽  
Vol 31 (3) ◽  
pp. 60-71 ◽  
Author(s):  
Victor Jimenez ◽  
Francisco Cazorla ◽  
Roberto Gioiosa ◽  
Eren Kursun ◽  
Canturk Isci ◽  
...  

2021 ◽  
Vol 13 (8) ◽  
pp. 1391-1400
Author(s):  
Zidong Lin ◽  
Pengfei Liu ◽  
Xinghua Yu

Wire and arc additive manufacturing (WAAM) is considered to be an economic and efficient technology that is suitable to produce large-scale and ultra-large-scale metallic components. In the past two decades, it has been widely investigated in different fields, such as aerospace, automotive and marine industries. Due to its relatively high deposition rate, material efficiency, and shortened lead time compared to other powder-based additive manufacturing (AM) techniques, wire and arc additive manufacturing (WAAM) has been significantly noticed and adopted by both academic researchers and industrial engineers. In order to summarize the development achievements of wire and arc additive manufacturing (WAAM) in the past few years and outlook the development direction in the coming days, this paper provides an overview of 3D metallic printing by applying it as a deposition method. The review mainly focuses on the current welding systems, software for tool path design, generation, and planning used in wire and arc additive manufacturing (WAAM). In the end, the state of the art and future research on wire and arc additive manufacturing (WAAM) have been prospected.


Author(s):  
Meisha Rosenberg ◽  
Judy M. Vance

Successful collaborative design requires in-depth communication between experts from different disciplines. Many design decisions are made based on a shared mental model and understanding of key features and functions before the first prototype is built. Large-Scale Immersive Computing Environments (LSICEs) provide the opportunity for teams of experts to view and interact with 3D CAD models using natural human motions to explore potential design configurations. This paper presents the results of a class exercise where student design teams used an LSICE to examine their design ideas and make decisions during the design process. The goal of this research is to gain an understanding of (1) whether the decisions made by the students are improved by full-scale visualizations of their designs in LSICEs, (2) how the use of LSICEs affect the communication of students with collaborators and clients, and (3) how the interaction methods provided in LSICEs affect the design process. The results of this research indicate that the use of LSICEs improves communication among design team members.


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