scholarly journals Digital topology java applet

Author(s):  
Carmen Escribano ◽  
Antonio Giraldo ◽  
María Asunción Sastre ◽  
Mario Trotta
Keyword(s):  
2008 ◽  
Vol 40 (3) ◽  
pp. 329-329
Author(s):  
Carmen Escribano ◽  
Antonio Giraldo ◽  
María Asunción Sastre ◽  
Mario Trotta
Keyword(s):  

2016 ◽  
Vol 14 (2) ◽  
pp. 64-78 ◽  
Author(s):  
Yong Sang ◽  
Yu Zhu ◽  
Honghua Zhao ◽  
Mingyan Tang

The modern web-based distance education overcomes space-time restriction of the traditional teaching forms. However, being short of specifically observable and operable experimental equipment makes the web-based education lack advantages in the knowledge learning progress, which needs strong stereoscopic effect and operability. Truck crane is the most widely used crane installed on ordinary or tailor-made chassis with strong operability. This paper introduces a kind of interactive truck crane simulation platform based on the virtual reality technology, on which can complete the simulation experiment of the crane's movement. The framework and working principle of the interactive truck crane simulation platform are discussed in the paper, while landing leg and hook are used as an example to show the motion control mechanism of truck crane components. The interactive truck crane simulation platform uses the browser-based structure, Java3D, virtual reality and Java Applet, etc. to develop a Web3D virtual reality learning environment, which has the advantages of good interaction, strong sense of reality, simple update, less investment and so on. This learning environment can meet the needs that many students study online at the same time, so it has important application in the distance education of mechanical profession and remote training of vocational skills.


2003 ◽  
Vol 12 ◽  
pp. 198-207
Author(s):  
Josef Šlapal
Keyword(s):  

Author(s):  
Alexander Nakhimovsky ◽  
Tom Myers
Keyword(s):  

2001 ◽  
pp. 193-212
Author(s):  
Serg Shestakov
Keyword(s):  

Author(s):  
Jesús Caudeli Tomé ◽  
José Jesús García Rueda

El Docusquema representa un nuevo modelo para construir presentaciones multimedia destinadas al aprendizaje basándose en los principios del Aprendizaje Receptivo Significativo. Este modelo otorga mayor protagonismo a la imagen y el sonido frente al texto escrito tradicional. En este proyecto se ha definido un lenguaje para describir los Docusquemas utilizando XML, y se han desarrollado dos herramientas software utilizando el lenguaje Java. La función de la primera de ellas es generar y editar Docusquemas, mientras que la segunda es un applet que permite reproducirlos a través de Internet, integrando las presentaciones en páginas web.Development of Environments for the Creation and Display of Docuschemas.AbstractDocuschemas are a new model for the construction of multimedia, learning oriented presentations based on the Meaningful Receptive Learning. This model gives a more important role to image and sound, considering traditional written text a secondary option. In this project a language for the definition of Docuschemas has been defined using XML, and two software tools have been developed using the Java language. The first one’s aim is to generate and edit Docuschemas, while the second is an a Java applet to display them in a Web browser, integrating the multimedia presentations into Web pages.


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