End-user editing of interactive multimedia documents

Author(s):  
Maria da Graça C. Pimentel ◽  
Renan G. Cattelan ◽  
Erick L. Melo ◽  
Cesar A.C. Teixeira
2011 ◽  
pp. 1157-1164
Author(s):  
Hakikur Rahman

Information is typically stored, manipulated, delivered and retrieved using a plethora of existing and emerging technologies. Businesses and organizations must adopt these emerging technologies to remain competitive. However, the evolution and progress of the technology (object orientation, high-speed networking, Internet, etc.) has been so rapid that organizations are constantly facing new challenges in end-user training programs. These new technologies are impacting the whole organization, creating a paradigm shift that in turn enables them to do business in ways never possible before (Chatterjee & Jin, 1997).


Author(s):  
Hakikur Rahman

Information is typically stored, manipulated, delivered and retrieved using a plethora of existing and emerging technologies. Businesses and organizations must adopt these emerging technologies to remain competitive. However, the evolution and progress of the technology (object orientation, high-speed networking, Internet, etc.) has been so rapid that organizations are constantly facing new challenges in end-user training programs. These new technologies are impacting the whole organization, creating a paradigm shift that in turn enables them to do business in ways never possible before (Chatterjee & Jin, 1997).


2000 ◽  
Vol 9 (2) ◽  
pp. 111-130 ◽  
Author(s):  
I. Mirbel ◽  
B. Pernici ◽  
T. Sellis ◽  
S. Tserkezoglou ◽  
M. Vazirgiannis

2017 ◽  
Author(s):  
Caio C. Viel ◽  
Kamila R. H. Rodrigues ◽  
Isabela Zaine ◽  
Cesar A. C. Teixeira ◽  
Maria da Graça C. Pimentel

There are several ways to make computing accessible to everyone, such as providing teaching material in text and videos formats. In particular, the recording lectures and talks with the aim of making the corresponding content available (as a video or multimedia document), is a common activity in many locations world-wide. Two common approaches used to recording such events are using a studio or instrumenting a conventional classroom with cameras and microphones so as to record the activity in-place. In this paper we study the influence that the use of these two environments may have in the recording process. We report on a case study with 27 participants which recorded short academic talks in the two scenarios and also discuss how the environment affected their behavior. Understanding such influences may inform the design of infrastructures aimed at supporting the authoring of interactive multimedia documents from live experiences.


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