The creation of an analytical cytology software system with AdaSAGE (in Panel session: AdaSAGE/Software reuse)

Author(s):  
Robert C. Leif ◽  
Robert Rios ◽  
Margie C. Becker ◽  
C. Kevin Becker ◽  
Suzanne B. Leif
Author(s):  
Robert C. Leif ◽  
John B. Taylor ◽  
Fred W. Thompson ◽  
Paul H. Whittington
Keyword(s):  

Author(s):  
Natalia E. Malahova ◽  
Aleksej V. Silin ◽  
Aleksej D. Shmatko ◽  
Boris S. Padun

The review of the general literature devoted to the prediction of the results of dental anomaly orthodontic treatment was carried out. An effective tool for reliable stage and result planning of orthodontic treatment is the creation of a software system contributing to individual approach as well as taking into account many factors that influence the etiopathogenesis of dental anomalies. On the background of studying the dynamics of changes in chronic gingivitis during orthodontic treatment, a protocol was developed for constructing a mathematical model for creating software which can be used for implementing personalized treatment approach.


Author(s):  
Charles E. Hughes ◽  
Christopher B. Stapleton ◽  
Matthew R. O’Connor

This chapter describes the evolution of a software system specifically designed to support the creation and delivery of Mixed Reality (MR) experiences. We first describe some of the attributes required of such a system. We then present a series of MR experiences that we have developed over the last four years, with companion sections on lessons learned and lessons applied. We conclude with several sample scripts that one might write to create experiences within the current version of this system. The authors’ goals are to show the readers the unique challenges in developing an MR system for multimodal, multi-sensory experiences and to demonstrate how developing MR applications informs the evolution of such a framework.


2017 ◽  
pp. 419-449
Author(s):  
Thiago Pereira Rique ◽  
Samara Martins Nascimento ◽  
Rodrigo da Cruz Fujioka ◽  
Fernando da Fonseca de Souza

A very important aspect in the development of systems that allow access to virtual environments is their architecture, along with both the requirements and the type of offered services, once they significantly affect the design of an application. The concept of architecture refers to how the components that constitute a software system are arranged, their interfaces and relationships. Thus, this chapter aims to present and discuss different architectures that can be used in the development of 3D virtual environments. The first architecture addresses issues about the design of virtual environments for educational purposes with the goal of making collaborative e-learning services available. The second architecture proposes a modular structure for the development of 3D virtual environments that support collaboration, remote experiments and content adaptation. Lastly, the third architecture presents issues related to the sharing and management of 3D virtual environments, making use of software reuse techniques combined with web services.


Author(s):  
Muhammad Javed ◽  
Yuqing Lin

Software product line engineering (SPLE) is a paradigm to promote systematic software reuse. A Feature Model (FM) is a common means to illustrate the commonality and variability of software products in a family. In most existing FM extraction approaches, keywords in the requirement document or certain types of system behavior or external events are considered features. The resulting FM is a combination of user activities and system actions (SAs), making it hard to understand. In this paper, we present an automatic approach to generate a product line FM from multiple requirement documents. We consider user activity and SAs separately in our approach and focus on the expected behaviors of the software system, together with the data being processed. The resulting FM clearly illustrates the expected functionalities of the software system and their variability in the product line. We also compared our approach with existing techniques by processing the same textual documents, and noted improvements in our results.


Author(s):  
Thiago Pereira Rique ◽  
Samara Martins Nascimento ◽  
Rodrigo da Cruz Fujioka ◽  
Fernando da Fonseca de Souza

A very important aspect in the development of systems that allow access to virtual environments is their architecture, along with both the requirements and the type of offered services, once they significantly affect the design of an application. The concept of architecture refers to how the components that constitute a software system are arranged, their interfaces and relationships. Thus, this chapter aims to present and discuss different architectures that can be used in the development of 3D virtual environments. The first architecture addresses issues about the design of virtual environments for educational purposes with the goal of making collaborative e-learning services available. The second architecture proposes a modular structure for the development of 3D virtual environments that support collaboration, remote experiments and content adaptation. Lastly, the third architecture presents issues related to the sharing and management of 3D virtual environments, making use of software reuse techniques combined with web services.


1985 ◽  
Vol 19 (3) ◽  
pp. 326
Author(s):  
David Backer ◽  
Myron Krueger ◽  
Peter Richards ◽  
Sonia Sheridan ◽  
David Ucko ◽  
...  

Sign in / Sign up

Export Citation Format

Share Document