Creation Methodology of Interactive Art Installation Based on Philosophy-Understanding Projection

Author(s):  
Huang Yiyuan
2015 ◽  
Vol 5 (2) ◽  
pp. 1-31 ◽  
Author(s):  
Emily Grenader ◽  
Danilo Gasques Rodrigues ◽  
Fernando Nos ◽  
Nadir Weibel

2017 ◽  
Vol 22 (2) ◽  
Author(s):  
Roy Bendor ◽  
David Maggs ◽  
Rachel Peake ◽  
John Robinson ◽  
Steve Williams

Author(s):  
Isabel Carvalho ◽  
José Bidarra ◽  
Carla Porto

FeelOpo is an interactive art installation that allows contact with fragments of the immaterial heritage of the Oporto City in the North of Portugal. Through location-based storytelling of the living city, this interactive installation allows visitors to explore, at different levels, several typical characteristics of this city, addressing aspects of cultural identity based on contrasting images and videos. The visitors feel and explore visual stories of the live city, through a process of appropriation and articulation of these narratives, generating an expansion of this intangible heritage.


Leonardo ◽  
2004 ◽  
Vol 37 (3) ◽  
pp. 210-214 ◽  
Author(s):  
Nancy Nisbet

Surveillance technologies and centralized databases are threatening personal privacy and freedom. Radio Frequency Identification (RFID) microchip technology is one of several potential human tracking and authentication systems. The author's interactive art installation Pop! Goes the Weaselaims to explore opportunities for resisting surveillance by altering underlying assumptions concerning identity. Viewers are encouraged to experiment with resistance by avoiding access control, intervening in the database and subverting notions of a stable or single identity. The author is planning a future project to develop an interface between the author's two implanted microchips and her computer in order to track her computer usage as it relates to her technology-induced shifting sense of self.


2016 ◽  
Vol 140 (4) ◽  
pp. 3294-3294
Author(s):  
Matthew C. Zeh ◽  
Fiona Cheung ◽  
Simon Heijdens ◽  
Preston S. Wilson

Leonardo ◽  
2016 ◽  
Vol 49 (2) ◽  
pp. 138-147 ◽  
Author(s):  
Thomas Mitchell ◽  
Joseph Hyde ◽  
Philip Tew ◽  
David R. Glowacki

danceroom Spectroscopy is an interactive audiovisual art installation and performance system driven by rigorous algorithms commonly used to simulate and analyze nanoscale atomic dynamics. danceroom Spectroscopy interprets humans as “energy landscapes,” resulting in an interactive system in which human energy fields are embedded within a simulation of thousands of atoms. Users are able to sculpt the atomic dynamics using their movements and experience their interactions visually and sonically in real time. danceroom Spectroscopy has so far been deployed as both an interactive sci-art installation and as the platform for a dance performance called Hidden Fields.


Author(s):  
Mário Dominguez ◽  
Fernando Faria Paulino ◽  
Bruno Mendes Silva

This paper describes the concept, creative process and development decisions regarding an interactive art installation that materializes a point of view on the conflict between the notions of ‘sacred' and ‘profane' in a particular Portuguese religious festival. The initiative, besides constituting an experiment on the usage of a physical pendulum as control method, aimed to combine three main domains: digital art (in particular generative art), documentary value and game-like challenge. Each user undertakes a personal experience as interaction occurs with a poetic symbolic simulation of the real pilgrimage. As the user intervenes indirectly in the main struggle, the profane and sacred pilgrims, in the shape of digital autonomous agents, uncover a generated art piece that is both a product of the artist vision and the inevitable result of the users conscious and unconscious decisions.


Leonardo ◽  
2020 ◽  
Vol 53 (4) ◽  
pp. 446-450
Author(s):  
Şölen Kıratlı ◽  
Hannah E. Wolfe ◽  
Alex Bundy

This paper describes the conceptual background, design and implementation of an interactive art installation, Cacophonic Choir, that aims to bring attention to the firsthand stories of sexual assault survivors. Cacophonic Choir addresses the ways in which their experiences are distorted by digital and mass media, and how these distortions may affect survivors. The installation comprises multiple agents, distributed in space, that are heard from afar as an incoherent cloud of murmurs. Each agent responds to a visitor's proximity by becoming more visually bright, semantically coherent and sonically clear, revealing a different personal account of a sexual assault survivor.


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