Multi-Scale Spatial Temporal Graph Convolutional LSTM Network for Skeleton-Based Human Action Recognition

Author(s):  
Kai Yang ◽  
Xiaolu Ding ◽  
Wai Chen
Sensors ◽  
2020 ◽  
Vol 20 (18) ◽  
pp. 5260 ◽  
Author(s):  
Fanjia Li ◽  
Juanjuan Li ◽  
Aichun Zhu ◽  
Yonggang Xu ◽  
Hongsheng Yin ◽  
...  

In the skeleton-based human action recognition domain, the spatial-temporal graph convolution networks (ST-GCNs) have made great progress recently. However, they use only one fixed temporal convolution kernel, which is not enough to extract the temporal cues comprehensively. Moreover, simply connecting the spatial graph convolution layer (GCL) and the temporal GCL in series is not the optimal solution. To this end, we propose a novel enhanced spatial and extended temporal graph convolutional network (EE-GCN) in this paper. Three convolution kernels with different sizes are chosen to extract the discriminative temporal features from shorter to longer terms. The corresponding GCLs are then concatenated by a powerful yet efficient one-shot aggregation (OSA) + effective squeeze-excitation (eSE) structure. The OSA module aggregates the features from each layer once to the output, and the eSE module explores the interdependency between the channels of the output. Besides, we propose a new connection paradigm to enhance the spatial features, which expand the serial connection to a combination of serial and parallel connections by adding a spatial GCL in parallel with the temporal GCLs. The proposed method is evaluated on three large scale datasets, and the experimental results show that the performance of our method exceeds previous state-of-the-art methods.


2021 ◽  
Vol 11 (18) ◽  
pp. 8641
Author(s):  
Jianping Guo ◽  
Hong Liu ◽  
Xi Li ◽  
Dahong Xu ◽  
Yihan Zhang

With the increasing popularity of artificial intelligence applications, artificial intelligence technology has begun to be applied in competitive sports. These applications have promoted the improvement of athletes’ competitive ability, as well as the fitness of the masses. Human action recognition technology, based on deep learning, has gradually been applied to the analysis of the technical actions of competitive sports athletes, as well as the analysis of tactics. In this paper, a new graph convolution model is proposed. Delaunay’s partitioning algorithm was used to construct a new spatiotemporal topology which can effectively obtain the structural information and spatiotemporal features of athletes’ technical actions. At the same time, the attention mechanism was integrated into the model, and different weight coefficients were assigned to the joints, which significantly improved the accuracy of technical action recognition. First, a comparison between the current state-of-the-art methods was undertaken using the general datasets of Kinect and NTU-RGB + D. The performance of the new algorithm model was slightly improved in comparison to the general dataset. Then, the performance of our algorithm was compared with spatial temporal graph convolutional networks (ST-GCN) for the karate technique action dataset. We found that the accuracy of our algorithm was significantly improved.


2013 ◽  
Vol 2013 ◽  
pp. 1-11 ◽  
Author(s):  
Bin Wang ◽  
Yu Liu ◽  
Wei Wang ◽  
Wei Xu ◽  
Maojun Zhang

We propose a Multiscale Locality-Constrained Spatiotemporal Coding (MLSC) method to improve the traditional bag of features (BoF) algorithm which ignores the spatiotemporal relationship of local features for human action recognition in video. To model this spatiotemporal relationship, MLSC involves the spatiotemporal position of local feature into feature coding processing. It projects local features into a sub space-time-volume (sub-STV) and encodes them with a locality-constrained linear coding. A group of sub-STV features obtained from one video with MLSC and max-pooling are used to classify this video. In classification stage, the Locality-Constrained Group Sparse Representation (LGSR) is adopted to utilize the intrinsic group information of these sub-STV features. The experimental results on KTH, Weizmann, and UCF sports datasets show that our method achieves better performance than the competing local spatiotemporal feature-based human action recognition methods.


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