scholarly journals Evaluating User Preferences for Augmented Reality Interactions with the Internet of Things

Author(s):  
Shreya Chopra ◽  
Frank Maurer
2021 ◽  
Author(s):  
Sergey V. Byvaltsev ◽  
Alexander I. Iskritskiy

Author(s):  
WASIN ALKISHRI ◽  
Mahmood Al-Bahri

Biometrics In conjunction with the new development of the Internet of Things (IoT), augmented reality (AR) systems are evolving to visualize 3D virtual models of the real world into an intelligent and interactive virtual reality environment that facilitates physical identification of objects and defines their specifications efficiently. The integration between AR and IoT in a complementary way helps identify network-related items' specifications and interact with the Internet of Things more efficiently. An identity is a dedicated, publicly known attribute or set of names for an individual device. Typically, identifiers operate within a specific area or network, making it difficult to identify things globally. This paper explores the use of Augmented Reality (AR) Technology for identifying devices and displaying relevant information about the device to the user. Based on the developed model network, the developed system of identification of IoT devices was tested. Also, the traffic generated by the AR device when generating requests to the organization server was investigated. According to the test results, the system is undemanding to the main network indicators. The system-generated traffic is self-similar. The test results show that the server software can solve the problems of identifying IoT devices through interaction with augmented reality devices.


2021 ◽  
Vol 5 (2) ◽  
pp. 50-55
Author(s):  
Dadan Rosana

The blended laboratory model in this study refers to an integrated laboratory concept combining synchronous (real laboratory activities) using the Internet of things (IoT) and asynchronous learning with augmented reality (AR). The application of blended laboratory model in science learning teachers is still low in Indonesia due to the lack of ICT support for online learning. This preliminary study was conducted to analyze the need for the development of the blended laboratory model with IoT and AR involving 45 science teachers and 42 junior high school students as the respondents with stratified random sampling technique. The research method employed survey and focus group discussion. The results of the study showed that (1) 67% of teachers and 92% of students have never used AR, (2) 72% of teachers and 89% of students have never utilized IoT, (3) 65% of science laboratories in the junior high school do not have proper devices for AR application, (5) 76% of science laboratories in the junior high schools are not facilitated with proper equipment for the IoT application, (6) the respondents stated that the development of blended laboratory is very important (72%) and important (18%) to support IT-based learning, especially to deal with the conditions after the Covid-19 outbreak.  ©2021  JSER. Universitas Negeri Yogyakarta


2018 ◽  
Vol 173 ◽  
pp. 02023
Author(s):  
Chen Shasha ◽  
Wang Mei ◽  
Qin Xuebin

With the rapid development of Internet of things, on the basis of existing mine technology, As the basic digital mine, the detection system will become more and more mature with the construction of digital mines.This article takes China‘s coal production as the main basis, developed a matching coal mine augmented reality system, This article uses augmented reality technology to provide information through computer systems, increase the perception of coal mine workers on the real environment, and superimpose computer-generated prompt information into the real scene of the coal mine, realize "enhancement" of real coal mine environment.The experimental results show that this system is workable.Object recognition of environmental information in the Internet of things based on augmented reality system designed and implemented in this paper, in providing a new direction for Research on IoT Smart Mines and Application of Mobile Devices.


Author(s):  
Dominika Dziwisz

<p>Nowoczesne technologie informatyczne są bronią obusieczną, bo z jednej strony dają ogromną przewagę taktyczną, ale z drugiej są źródłem wielu niebezpieczeństw. Dlatego projektując najbardziej skuteczne rozwiązania w zakresie bezpieczeństwa informatycznego, należy badać współczesne trendy oraz przewidywać możliwe scenariusze przyszłości Internetu i narzędzi internetowych, bo rozwiązania przystosowane do obecnych warunków mogą być nieskuteczne w przyszłości. Mają na to wpływ m.in. czynniki technologiczne związane z rozwojem sprzętu komputerowego czy oprogramowania, a także decyzje, współdziałanie oraz współzawodnictwo. Wyznaczonym w artykule celem badawczym jest wskazanie możliwych kierunków rozwoju dwóch technologii internetowych – Internetu Rzeczy i Rzeczywistości Rozszerzonej – oraz błędów popełnianych przy prognozowaniu ich przyszłości. Drugim celem badawczym jest rozpoznanie zagrożeń będących konsekwencją coraz częstszego i szerszego stosowania obu technologii.</p>


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