server software
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2022 ◽  
Vol 354 ◽  
pp. 00008
Author(s):  
Laurentiu Munteanu ◽  
Marius Cornel Suvar ◽  
Gheorghe Daniel Florea

The etymology of the word safety means: lack of danger; feeling of peace and confidence; shelter from any danger; feeling of security. A security system of goods, values and protection of people can be implemented through an automated platform, under the name of Home Assistant. This server software application can communicate with an easy control system for fast and two-way access, which can be mounted to a restricted main entrance. The automatic opening of the access door is controlled both by stand-alone RFID (Radio-Frequency Identification) modules, which act on an electric closing mechanism, and by an automation system configured in the Home Assistant application. The ultimate goal is the security of the premises through a system that can operate both locally and online via internet connection. The research methodology was based on the study of intelligent applications for residential access, described in the literature, aiming at integration into the open-source HA platform, by developing new code sequences. I come with this paper in support of those who want to bring an improvement in the existing automation system, respectively to encourage those who want an automated residence at a higher level.


2021 ◽  
Vol 50 (9) ◽  
pp. 104333
Author(s):  
Raviv Murciano-Goroff ◽  
Ran Zhuo ◽  
Shane Greenstein

2021 ◽  
Author(s):  
Barry Jenkins ◽  
Francois Malassenet ◽  
John Scott ◽  
Kshitij Patel

<p>We describe a new method of game streaming designed to address the limitations of video-based cloud gaming and graphics API command streaming approaches. The method is implemented as a game-engine protocol and plug-in called GPEG (Geometry Pump Engine Group). GPEG streams the game engine content as sub-assets, not video of gameplay or graphics API commands. GPEG encoding uses unique pre-processing algorithms which intelligently subdivide textured mesh assets into much smaller sub-assets based on their potential geometric and perceptual visibility. A thin, CPU-only, server software process interactively streams the pre-encoded sub-asset packets to the client-side game engine using navigation-driven, visibility-based prefetch. Like command streaming, the method does not require a GPU on the server. By using predictive prefetch, the method overcomes network latency. In contrast to progressive download, the method is a true content stream, with adaptive scalability and intelligent caching that together enable interactive game engine content streaming over broadband.<b></b></p>


2021 ◽  
Author(s):  
Barry Jenkins ◽  
Francois Malassenet ◽  
John Scott ◽  
Kshitij Patel

<p>We describe a new method of game streaming designed to address the limitations of video-based cloud gaming and graphics API command streaming approaches. The method is implemented as a game-engine protocol and plug-in called GPEG (Geometry Pump Engine Group). GPEG streams the game engine content as sub-assets, not video of gameplay or graphics API commands. GPEG encoding uses unique pre-processing algorithms which intelligently subdivide textured mesh assets into much smaller sub-assets based on their potential geometric and perceptual visibility. A thin, CPU-only, server software process interactively streams the pre-encoded sub-asset packets to the client-side game engine using navigation-driven, visibility-based prefetch. Like command streaming, the method does not require a GPU on the server. By using predictive prefetch, the method overcomes network latency. In contrast to progressive download, the method is a true content stream, with adaptive scalability and intelligent caching that together enable interactive game engine content streaming over broadband.<b></b></p>


2021 ◽  
Vol 13 (3) ◽  
pp. 01-06
Author(s):  
Nor Masharah Husain ◽  
Nadia Akma Ahmad Zaki ◽  
Rasyidi Johan ◽  
Noor Anida Zaria Mohd Noor

A Portable server is the combination of popular web server software, namely Apache, MySQL, PHP and PhpMyAdmin. With a portable server, users can develop and display a developed website anywhere at any time as all web server configurations have been installed on the storage drive. Portable servers are ideal for displaying the offline version of the website anywhere when developing a website. Using a mobile server as well, users do not need hosting that requires complicated configuration and can be used to run tests before putting the website online. This study aims to obtain preliminary findings on building portable web server development kits for the teaching and learning process.


2021 ◽  
Author(s):  
Raviv Murciano-Goroff ◽  
Ran Zhuo ◽  
Shane Greenstein

Author(s):  
WASIN ALKISHRI ◽  
Mahmood Al-Bahri

Biometrics In conjunction with the new development of the Internet of Things (IoT), augmented reality (AR) systems are evolving to visualize 3D virtual models of the real world into an intelligent and interactive virtual reality environment that facilitates physical identification of objects and defines their specifications efficiently. The integration between AR and IoT in a complementary way helps identify network-related items' specifications and interact with the Internet of Things more efficiently. An identity is a dedicated, publicly known attribute or set of names for an individual device. Typically, identifiers operate within a specific area or network, making it difficult to identify things globally. This paper explores the use of Augmented Reality (AR) Technology for identifying devices and displaying relevant information about the device to the user. Based on the developed model network, the developed system of identification of IoT devices was tested. Also, the traffic generated by the AR device when generating requests to the organization server was investigated. According to the test results, the system is undemanding to the main network indicators. The system-generated traffic is self-similar. The test results show that the server software can solve the problems of identifying IoT devices through interaction with augmented reality devices.


2021 ◽  
Author(s):  
Sebastiaan Mathot ◽  
Jennifer March

In this Methods Showcase, we outline a workflow for running behavioral experiments online, with a focus on linguistic experiments. The workflow that we describe here relies on three tools: OpenSesame/ OSWeb (open source) provides a user-friendly graphical interface for developing experiments; JATOS (open source) is server software for hosting experiments; and Prolific (commercial) is a platform for recruiting participants. These three tools integrate well with each other, and together they provide a workflow that requires little technical expertise. We discuss several challenges that are associated with running online experiments, including temporal precision, the ability to implement counterbalancing, and data quality. We conclude that these problems are real but surmountable, and that in many cases online experiments are a viable alternative to laboratory-based experiments.


2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Zheng-Liang Xu ◽  
Xiong Wang ◽  
Ming-Guang Li ◽  
Zhong-Jie Zhang ◽  
Fan-Yun Zeng ◽  
...  

When several adjacent foundation pits are excavated simultaneously and alternately, the foundation pit group has the interactions which will aggravate the excavation-induced adverse impact on surrounding environment. However, due to the massive construction information and monitoring data during excavation, the effect of interactions on performance of the foundation pits is hardly examined. In this study, a digital system is developed to manage the construction information and monitoring data of the foundation pit group. On the one hand, a visualization management system based on Autodesk Revit is developed to record information such as geometry information, excavation stages, and instrument layout. The complex construction information can be inquired dynamically. On the other hand, a dynamic and synchronous analysis system is developed based on SQL Server external database, Visio, and Excel software. The SQL Server software is capable to facilitate data classification and standardization management. The excavation process and monitoring data are fused through the secondary development of Visio and Excel software to help visualize, respectively. The developed system is applied to the foundation pit group of Shanghai World Expo Project. The lateral deflection of diaphragm walls is investigated and the rebound phenomenon of diaphragm wall is interpreted. It confirms that the developed system can improve the information management so that the deformation behavior of the foundation pit group can be analyzed efficiently.


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