FoodScrap: Promoting Rich Data Capture and Reflective Food Journaling Through Speech Input

Author(s):  
Yuhan Luo ◽  
Young-Ho Kim ◽  
Bongshin Lee ◽  
Naeemul Hassan ◽  
Eun Kyoung Choe
Author(s):  
Natacha Frachon ◽  
Martin Gardner ◽  
David Rae

Botanic gardens, with their large holdings of living plants collected from around the world, are important guardians of plant biodiversity, but acquiring and curating these genetic resources is enormously expensive. For these reasons it is crucial that botanic gardens document and curate their collections in order to gain the greatest benefit from the plants in their care. Great priority is given to making detailed field notes and the process of documentation is often continued during the plants formative years when being propagated. However, for the large majority of plants this process often stops once the material is planted in its final garden location. The Data Capture Project at the Royal Botanic Garden Edinburgh is an attempt to document specific aspects of the plant collections so that the information captured can be of use to the research community even after the plants have died.


Author(s):  
S Leinster-Evans ◽  
J Newell ◽  
S Luck

This paper looks to expand on the INEC 2016 paper ‘The future role of virtual reality within warship support solutions for the Queen Elizabeth Class aircraft carriers’ presented by Ross Basketter, Craig Birchmore and Abbi Fisher from BAE Systems in May 2016 and the EAAW VII paper ‘Testing the boundaries of virtual reality within ship support’ presented by John Newell from BAE Systems and Simon Luck from BMT DSL in June 2017. BAE Systems and BMT have developed a 3D walkthrough training system that supports the teams working closely with the QEC Aircraft Carriers in Portsmouth and this work was presented at EAAW VII. Since then this work has been extended to demonstrate the art of the possible on Type 26. This latter piece of work is designed to explore the role of 3D immersive environments in the development and fielding of support and training solutions, across the range of support disciplines. The combined team are looking at how this digital thread leads from design of platforms, both surface and subsurface, through build into in-service support and training. This rich data and ways in which it could be used in the whole lifecycle of the ship, from design and development (used for spatial acceptance, HazID, etc) all the way through to operational support and maintenance (in conjunction with big data coming off from the ship coupled with digital tech docs for maintenance procedures) using constantly developing technologies such as 3D, Virtual Reality, Augmented Reality and Mixed Reality, will be proposed.  The drive towards gamification in the training environment to keep younger recruits interested and shortening course lengths will be explored. The paper develops the options and looks to how this technology can be used and where the value proposition lies. 


1987 ◽  
Author(s):  
JOHN LYON ◽  
GENE SMITH ◽  
RICHARD CARPER
Keyword(s):  

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