Rule-based modelling of the software development process

1989 ◽  
Vol 14 (4) ◽  
pp. 84-86 ◽  
Author(s):  
G. E. Kaiser
Author(s):  
NASER S. BARGHOUTI ◽  
GAIL E. KAISER

Rule-based software development environments (RBDEs) model the software development process in terms of rules that encapsulate development activities, and assist in executing the process via forward and backward chaining over the rule base. We investigate the scaling up of RBDEs to support (1) multiple views of the rule base for multiple users and (2) evolution of the rule base over the lifetime of a project. Our approach is based on clarifying two distinct functions of rules and chaining: maintaining consistency and automation. By definition, consistency is mandatory whereas automation is not. Distinguishing the consistency and automation aspects of RBDE assistance mechanisms makes it possible to formalize the range of compatible views and the scope of mechanizable evolution steps. Throughout the paper, we use the MARVEL RBDE as an example application.


Sensors ◽  
2021 ◽  
Vol 21 (10) ◽  
pp. 3480
Author(s):  
Walter Takashi Nakamura ◽  
Iftekhar Ahmed ◽  
David Redmiles ◽  
Edson Oliveira ◽  
David Fernandes ◽  
...  

The success of a software application is related to users’ willingness to keep using it. In this sense, evaluating User eXperience (UX) became an important part of the software development process. Researchers have been carrying out studies by employing various methods to evaluate the UX of software products. Some studies reported varied and even contradictory results when applying different UX evaluation methods, making it difficult for practitioners to identify which results to rely upon. However, these works did not evaluate the developers’ perspectives and their impacts on the decision process. Moreover, such studies focused on one-shot evaluations, which cannot assess whether the methods provide the same big picture of the experience (i.e., deteriorating, improving, or stable). This paper presents a longitudinal study in which 68 students evaluated the UX of an online judge system by employing AttrakDiff, UEQ, and Sentence Completion methods at three moments along a semester. This study reveals contrasting results between the methods, which affected developers’ decisions and interpretations. With this work, we intend to draw the HCI community’s attention to the contrast between different UX evaluation methods and the impact of their outcomes in the software development process.


2013 ◽  
Vol 475-476 ◽  
pp. 1195-1200
Author(s):  
Xiao Feng Wu ◽  
Sheng Tao Luo

This paper mainly describes the process of design, modeling and implementation of college OA system. System design is based on the MVC design concept and uses the most advanced technology of UML and J2EE. And system architecture is achieved by STRUTS. Our implementation shows that this method simplifies the software development process and improves the flexibility, scalability and reusability of software.


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