A Conceptual Model: Video-Game Engagement and Its Moderating Impact on Consumers’ Personality

2015 ◽  
Vol 21 (5) ◽  
pp. 1216-1220
Author(s):  
Amir Zaib Abbasi ◽  
Abu Baker Sedek A. Jamak
2019 ◽  
Vol 29 ◽  
pp. 43-55 ◽  
Author(s):  
Amir Zaib Abbasi ◽  
Ding Hooi Ting ◽  
Helmut Hlavacs ◽  
Liliana Vale Costa ◽  
Ana Isabel Veloso

Author(s):  
Devin J. Mills ◽  
Jessica Mettler ◽  
Michael J. Sornberger ◽  
Nancy L. Heath

Problematic video game use (PVGU) is an inability to meet personal and social responsibilities due to video gaming. It is estimated to affect 5 to 6% of adolescents. Research demonstrates greater video game engagement is associated with a poorer perception of self in several domains; however, the relation between PVGU and self-perception has not yet be examined. The present study explored this association using a sample of 758 Grade 7 adolescents (55.1% Female; Mage= 12.34 years; SD = 0.49 years). Results revealed greater PVGU to be associated with a poorer perception of self within the behavioural conduct and close friendship domains. Similar differences emerged when examining reports of self-perception across the PVGU classifications (i.e., None, Minimal, At-Risk, Problematic). Unexpectedly, two interactions between gender and PVGU classifications were observed for the behavioural conduct and self-worth domains of self-perception. The discussion addresses the implications of these findings and points to areas of future research.


2014 ◽  
Vol 45 (4-5) ◽  
pp. 593-610 ◽  
Author(s):  
David Kirschner ◽  
J. Patrick Williams
Keyword(s):  

2020 ◽  
Vol 11 ◽  
Author(s):  
Amir Z. Abbasi ◽  
Saima Nisar ◽  
Umair Rehman ◽  
Ding H. Ting

Sign in / Sign up

Export Citation Format

Share Document