Geometric simulation for warp-knitted tubular bandages with the mesh model

2021 ◽  
pp. 004051752110138
Author(s):  
Haisang Liu ◽  
Gaoming Jiang ◽  
Zhijia Dong

The purpose of this paper is to geometrically simulate warp-knitted medical tubular bandages with a computer-aided simulator. A flat mesh model is established according to unfolded fabric considering the knitting characteristics of double-needle bed warp-knitted tubular fabrics. Moreover, a 3D (three-dimensional) mesh model corresponding to the actual product shape is created. To better describe the spatial geometry of stitches, eight-point models are introduced, and stitches are generated with the flat mesh model. Founded on matrix operations, the stitch position in the 3D mesh model is determined through coordinate mapping. Various stitch paths are rendered in computer programming languages C# and JavaScript to conduct simulations. Warp-knitted medical tubular bandages with a large number of shapes are effectively modeled.

2014 ◽  
Vol 1 (2) ◽  
pp. 96-102 ◽  
Author(s):  
Ikuru Otomo ◽  
Masahiko Onosato ◽  
Fumiki Tanaka

Abstract In the field of design and manufacturing, there are many problems with managing dynamic states of three-dimensional (3D) objects. In order to solve these problems, the four-dimensional (4D) mesh model and its modeling system have been proposed. The 4D mesh model is defined as a 4D object model that is bounded by tetrahedral cells, and can represent spatio-temporal changes of a 3D object continuously. The 4D mesh model helps to solve dynamic problems of 3D models as geometric problems. However, the construction of the 4D mesh model is limited on the time-series 3D voxel data based method. This method is memory-hogging and requires much computing time. In this research, we propose a new method of constructing the 4D mesh model that derives from the 3D mesh model with continuous rigid body movement. This method is realized by making a swept shape of a 3D mesh model in the fourth dimension and its tetrahe-dralization. Here, the rigid body movement is a screwed movement, which is a combination of translational and rotational movement.


Algorithms ◽  
2021 ◽  
Vol 14 (3) ◽  
pp. 99
Author(s):  
Yang Zheng ◽  
Jieyu Zhao ◽  
Yu Chen ◽  
Chen Tang ◽  
Shushi Yu

With the widespread success of deep learning in the two-dimensional field, how to apply deep learning methods from two-dimensional to three-dimensional field has become a current research hotspot. Among them, the polygon mesh structure in the three-dimensional representation as a complex data structure provides an effective shape approximate representation for the three-dimensional object. Although the traditional method can extract the characteristics of the three-dimensional object through the graphical method, it cannot be applied to more complex objects. However, due to the complexity and irregularity of the mesh data, it is difficult to directly apply convolutional neural networks to 3D mesh data processing. Considering this problem, we propose a deep learning method based on a capsule network to effectively classify mesh data. We first design a polynomial convolution template. Through a sliding operation similar to a two-dimensional image convolution window, we directly sample on the grid surface, and use the window sampling surface as the minimum unit of calculation. Because a high-order polynomial can effectively represent a surface, we fit the approximate shape of the surface through the polynomial, use the polynomial parameter as the shape feature of the surface, and add the center point coordinates and normal vector of the surface as the pose feature of the surface. The feature is used as the feature vector of the surface. At the same time, to solve the problem of the introduction of a large number of pooling layers in traditional convolutional neural networks, the capsule network is introduced. For the problem of nonuniform size of the input grid model, the capsule network attitude parameter learning method is improved by sharing the weight of the attitude matrix. The amount of model parameters is reduced, and the training efficiency of the 3D mesh model is further improved. The experiment is compared with the traditional method and the latest two methods on the SHREC15 data set. Compared with the MeshNet and MeshCNN, the average recognition accuracy in the original test set is improved by 3.4% and 2.1%, and the average after fusion of features the accuracy reaches 93.8%. At the same time, under the premise of short training time, this method can also achieve considerable recognition results through experimental verification. The three-dimensional mesh classification method proposed in this paper combines the advantages of graphics and deep learning methods, and effectively improves the classification effect of 3D mesh model.


2021 ◽  
pp. 004051752199449
Author(s):  
Peixiao Zheng ◽  
Gaoming Jiang

The purpose of this research was to achieve visual simulation of circular weft-knitted transfer-jacquard fabric based on a computer-aided design platform. The corresponding mathematical models were established according to pattern presentations after analyzing the structural characteristics of this kind of stitch. To determine the spatial geometry of the loops, eight-point models were built, especially the introduced multi-course loop model. By comparing the influence of four usual lights on stereoscopic sense, directional light was selected to establish an illumination model. Based on these models and matrix operations, spatial positions of different loop types in the intermesh structure were confirmed by coordinate mapping. The simulation effects of three important parameters of yarn spline rendering were analyzed and discussed, so as to choose the most reasonable data. Integrated with a transfer-jacquard design program, the approach realized three-dimensional structural simulation of circular knitting transfer-jacquard fabric with a naturalistic visual impression which can shorten the proofing process and even inspire the design potential of developers.


2012 ◽  
Vol 22 (5) ◽  
pp. 744-759 ◽  
Author(s):  
Suk-Hwan Lee ◽  
Ki-Ryong Kwon
Keyword(s):  
3D Mesh ◽  

2004 ◽  
Vol 20 (8) ◽  
pp. 1241-1250
Author(s):  
Deok-Soo Kim ◽  
Youngsong Cho ◽  
Hyun Kim

Author(s):  
Ceyhun Koc ◽  
Ozgun Pinarer ◽  
Sultan Turhan

Author(s):  
Zhaocong Wu ◽  
Min Ni ◽  
Zhongwen Hu ◽  
Junjie Wang ◽  
Qingquan Li ◽  
...  

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