The Business Strategy Game: Faculty Experiences and Student Perceptions

1995 ◽  
Vol 19 (2) ◽  
pp. 281-290 ◽  
Author(s):  
Romuald A. Stone
Author(s):  
Alper Cavus ◽  
Alfiya R Masalimova ◽  
Vasil N Farrakhov ◽  
Svetlana G Kashina ◽  
Zhanna M Sizova ◽  
...  

Although the variety of computer-based games offered for strategic management, ease of use and the number of games available in the market has decreased due to multiple factors, it has also increased. Depending on the criterion of the objectively measured learning outcomes, various games that have been studied to date yield higher results than those obtained by case approach as an alternative teaching strategy. Very little research has been conducted on factors that facilitate play, leading to effective learning outcomes in a business gaming environment. The general purpose of this research is to determine the work conducted on Business Strategy Game (BSG) and Learning Strategic Management. This study was conducted using qualitative research method, document analysis and related content analysis, studying the keywords ‘Business Strategy Game and Learning Strategic Management’ in the Web of Science database, based on the analysis of the documents. The studies in the Web of Science database were analysed according to years, the Web of Science categories, the research area, country/types and writing languages. The analysis of the studies in the Web of Science database for BSG and learning strategic management emerged with the resulting content. A total of 39 studies were carried out and it was concluded that the most common transactions were made in 2019. However, the first study was conducted in 1995. In the literature review, the year 2019 has the most reads, which were mostly published articles. According to the Web of Science field type, it is concluded that there are studies mostly in the Education and Educational Research field and it was also concluded that 38 of these studies were written in English.


Author(s):  
Narentheren Kaliappen

In today’s education system develop students with high level of competencies and capabilities are very challenging task for every instructor. Graduates are anticipated to possess a wide-ranging of competencies such as critical thinking, problem solving and cognitive skills to enter the job market. The world economic trend is changing swiftly creating more necessities towards the students to develop the ability to be expert, flexible and adaptable. That requires a revolution of teaching practices and learning techniques. Business strategy game (BSG) serves as a realistic representation of the actual practices in a virtual setting, and use it to cultivate managerial skills mainly in decision making. This paper explored the educational benefits of the game based approach in teaching and learning strategic management at School of Business Management, Universiti Utara Malaysia (UUM). Approximately, 21 strategic management students participated in this re-search. Overall, the respondents provided a positive response about the benefit of the game based approach in teaching and learning process. In a nutshell, this study increases the understanding about the educational benefits of using BSG in teaching and learning strategic management for UUM undergraduates.


2008 ◽  
Vol 11 (2) ◽  
pp. 76-82 ◽  
Author(s):  
Sarah M. Ginsberg

Abstract This qualitative study examined student perceptions regarding a hybrid classroom format in which part of their learning took place in a traditional classroom and part of their learning occurred in an online platform. Pre-course and post-course anonymous essays suggest that students may be open to learning in this context; however, they have specific concerns as well. Students raised issues regarding faculty communication patterns, learning styles, and the value of clear connections between online and traditional learning experiences. Student concerns and feedback need to be addressed through the course design and by the instructor in order for them to have a positive learning experience in a hybrid format course.


2011 ◽  
Vol 14 (1) ◽  
pp. 21-28
Author(s):  
Mary J. Emm ◽  
Christine P. Cecconi

Clinical supervision is recognized as a distinctive area of practice and expertise, yet professional preparation in this area remains inadequate. This paper presents functional information describing the development and implementation of an experimental course on administration, supervision, and private practice, based on graduate student perceptions and preferences for course content and types of learning activities. Current pedagogical trends for universal design in learning and fostering student engagement were emphasized, including problem-based and collaborative learning. Results suggest that students were highly pleased with course content, interactive and group activities, as well as with assessment procedures used.


Author(s):  
Howard Thomas ◽  
Richard R. Smith ◽  
Fermin Diez

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