HF/E Practitioners: Shared Experiences from Industry

Author(s):  
Amrita Maguire ◽  
Dan Odell ◽  
Christy Harper ◽  
Michael Bartha ◽  
Scott Openshaw ◽  
...  

There are many challenges that researchers face when adapting from academic backgrounds to industry. How do we train newcomers to this field to focus on goals in context of their business’s needs? How do we ensure impact early in their career? How do we learn to look beyond the process, methods, mindset, and story-telling, to delivering on corporations’ anticipated needs? What are the challenges when mandating practitioners’ research to translate to actionable items? How do practitioners drive impact that brings the desired value to their corporations? How does one encourage user experience (UX) as an integral process within corporations’ development plans? This panel of practitioners will share the trials and tribulations they have encountered while successfully navigating their respective Human Factors and Ergonomics (HFE) careers. This panel represents peers with diverse experiences from careers in technology, product design, human-computer interfaces (HCI), medical devices, usability testing, and human factors research.

1985 ◽  
Vol 29 (5) ◽  
pp. 485-488
Author(s):  
Susan C. Hoffman

undergraduate university curriculums in computer technology are structured to provide students with a maximum exposure to programming languages, data structures, and elements of system design. Current textbooks fail to provide adequate discussions and examples of programs which demonstrate good human factors. The purpose of this study was to determine if concepts and techniques for designing human computer interfaces can be integrated within the existing courses in the undergraduate curriculum in computer technology. A class in applications programming using Pascal was given a long-term assignment to design an interactive program for an untrained user. This assignment was then repeated following exposure to human factors guidelines. The class showed significant improvements in the design of the user interface.


2015 ◽  
Vol 5 (3) ◽  
pp. 318-356 ◽  
Author(s):  
J. Powers ◽  
Kateryna Bieliaieva ◽  
Shuohao Wu ◽  
Chang Nam

Author(s):  
Gary J. Klatsky

Teaching introductory Human Factors at a small liberal arts college poses a number of unique problems in the development of projects that provide appropriate hands-on activities for students. Students may not have an understanding of what the course entails, and may not have the technological skills needed to conduct a human factors project. Selecting a project that involves the students personally is essential to a successful educational experience. Student access to the services and information located in the campus administration building was identified by the students as one of the critical problems on campus. Three groups of students from a human factors psychology course conducted assessments including a needs assessment, anthropometric evaluations, environment assessment, and task analysis leading to a design proposal. The proposals included furniture design, static displays and human computer interfaces. The students enthusiastically participated in the hands-on activity that provided a full range of human factors experience


1983 ◽  
Vol 27 (13) ◽  
pp. 1031-1034 ◽  
Author(s):  
Richard S. Kelster ◽  
Glen R. Gallaway

This paper describes an investigation of the critical role of human factors in improving software usability and productivity. To Illustrate the types of improvements and their benefits, the human-computer interfaces of several software modules were subjected to human factors analyses, redesigned and recoded. A comparison using real operators showed that operators who used the modified programs completed transactions in 25 percent less time and with 25 percent fewer errors than operators who used the original programs.


Sign in / Sign up

Export Citation Format

Share Document