software usability
Recently Published Documents


TOTAL DOCUMENTS

160
(FIVE YEARS 43)

H-INDEX

11
(FIVE YEARS 1)

2022 ◽  
pp. 458-480
Author(s):  
Manuel Alejandro Barajas Bustillos ◽  
Aide Aracely Maldonado-Macías ◽  
Juan Luis Hernández Arellano ◽  
Liliana Avelar Sosa ◽  
Rosa María Reyes Martínez

Usability is the characteristic of a software product of being effective and efficient and producing satisfaction for users and traditionally is assessed through questionnaires but most of them are only available in English. A software usability assessment questionnaire (SUAQ) is proposed in two languages: Spanish and English. The methodology comprises four stages: 1) questionnaire development, 2) administration, 3) statistical validation, and 4) sample size determination. Twenty items were evaluated in terms of clarity, consistency, and relevancy. Then, the SUAQ was administered to 95 respondents. Overall, reliability values were acceptable in Spanish and English version, respectively. The factor analysis was feasible since the KMO index, and the Bartlett sphericity test was statistically significant. Both versions of SUAQ were tested to determine their validity. The findings show that the proposed methodology is an effective usability assessment instrument and thus an effective software improvement tool from a bilingual approach.


2021 ◽  
Author(s):  
Lawrence Fatsani Byson

The advent of configurable software has shifted the implementation of software solutions from total reliance on software developers to towards increased participation of end-users. End-users are now able to create software solutions without the need for writing code but through configuration and customisation. Despite the increasing use of configurable software challenges on designing the software platform architecture, process of testing and usability exists in configurable software. The research aimed at evaluating how available interface elements influence usability in DHIS2. Empirical data was collected by studying the design of custom data collection forms for routine health data collection with two groups of users. 80% and 90% were recorded as completion rates of the designed task and overall efficiency of 86.23% and 89.94% was achieved between the two groups. Lack of relevant editing features, increased distance between related objects, lack of conformity to Keep It Simple, Stupid (KISS) and minimalistic design principle were found to be the major challenges affecting the usability.


2021 ◽  
Vol 13 (4) ◽  
pp. 21-32
Author(s):  
Hamis Fredrick Eliazer ◽  
Michael John Haule

In-house software development is a critical phenomenon for the production of efficient and effective software in generating requisite job output. A few studies have devoted efforts towards establishing the impact of in-house software development on software. Therefore, this paper is an effort towards establishing the impact of in-house software development practices on system usability. In pursuit of this paper, a sample of a sample size of 169, at 95% confidence level, with margin error of 5% was drawn from bold software users, i.e. 300 employees who used the all software including those dealing with the main stream activities. A total of 102 respondents actually responded to the questionnaires. The Online Sample Calculator was used to draw the sample. Quantitative data were collected using semi-structured questionnaires and processed using the SPSS. Descriptive statistics were applied in the analysis. Findings of the study indicate that software development practices, specifically usability test and user involvement in software designing and development had an impact on determining software usability for in-house software. The paper concludes that software development practices shape the design of the software; hence influence usability of the software produced. Recommended is therefore that software usability test and user involvement in software designing and development be promoted for effective software production.


2021 ◽  
Author(s):  
Hazrati Zaini ◽  
Norshahidatul Hasana Ishak ◽  
Nur Farahin Mohd Johari ◽  
Nor Aimuni Md Rashid ◽  
Hamizan Hamzah

Author(s):  
Josef Schwaiger ◽  
Timo Hammerl ◽  
Johannsen Florian ◽  
Susanne Leist

AbstractThe digital transformation, with its ongoing trend towards electronic business, confronts companies with increasingly growing amounts of data which have to be processed, stored and analyzed. Instant access to the “right” information at the time it is needed is crucial and thus, the use of techniques for the handling of big amounts of unstructured data, in particular, becomes a competitive advantage. In this context, one important field of application is digital marketing, because sophisticated data analysis allows companies to gain deeper insights into customer needs and behavior based on their reviews, complaints as well as posts in online forums or social networks. However, existing tools for the automated analysis of social content often focus on one general approach by either prioritizing the analysis of the posts’ semantics or the analysis of pure numbers (e.g., sum of likes or shares). Hence, this design science research project develops the software tool UR:SMART, which supports the analysis of social media data by combining different kinds of analysis methods. This allows deep insights into users’ needs and opinions and therefore prepares the ground for the further interpretation of the voice. The applicability of UR:SMART is demonstrated at a German financial institution. Furthermore, the usability is evaluated with the help of a SUMI (Software Usability Measurement Inventory) study, which shows the tool’s usefulness to support social media analyses from the users’ perspective.


2021 ◽  
Author(s):  
Aang Kisnu Darmawan ◽  
Mohammad Bhanu Setyawan ◽  
Adi Fajaryanto Cobantoro ◽  
Fauzan Masykur ◽  
Anwari Anwari ◽  
...  

Author(s):  
Rajat Jain ◽  
Tania Joseph ◽  
Anvita Saxena ◽  
Deepak Gupta ◽  
Ashish Khanna ◽  
...  

AbstractSoftware usability is usually used in reference to the hierarchical software usability model by researchers and is an important aspect of user experience and software quality. Thus, evaluation of software usability is an essential parameter for managing and regulating a software. However, it has been difficult to establish a precise evaluation method for this problem. A large number of usability factors have been suggested by many researchers, each covering a set of different factors to increase the degree of user friendliness of a software. Therefore, the selection of the correct determining features is of paramount importance. This paper proposes an innovative metaheuristic algorithm for the selection of most important features in a hierarchical software model. A hierarchy-based usability model is an exhaustive interpretation of the factors, attributes, and its characteristics in a software at different levels. This paper proposes a modified version of grey wolf optimisation algorithm (GWO) termed as modified grey wolf optimization (MGWO) algorithm. The mechanism of this algorithm is based on the hunting mechanism of wolves in nature. The algorithm chooses a number of features which are then applied to software development life cycle models for finding out the best among them. The outcome of this application is also compared with the conventional grey wolf optimization algorithm (GWO), modified binary bat algorithm (MBBAT), modified whale optimization algorithm (MWOA), and modified moth flame optimization (MMFO). The results show that MGWO surpasses all the other relevant optimizers in terms of accuracy and produces a lesser number of attributes equal to 8 as compared to 9 in MMFO and 12 in MBBAT and 19 in MWOA.


2021 ◽  
Vol 12 (03) ◽  
pp. 647-654
Author(s):  
Bommy Hong Mershon ◽  
Andrea Vannucci ◽  
Trent Bryson ◽  
Felix Lin ◽  
Philip E. Greilich ◽  
...  

Abstract Objectives The operating room is a specialized, complex environment with many factors that can impede effective communication during transitions of care between anesthesia clinicians. We postulated that an efficient, accessible, standardized tool for intraoperative handoffs built into standard workflow would improve communication and handoff safety. Most institutions now use an electronic health record (EHR) system for patient care and have independently designed intraoperative handoff tools, but these home-grown tools are not scalable to other organizations and lack vendor-supported features. The goal of this project was to create a standardized, intraoperative handoff tool supported by EHR functionality. Methods The Multicenter Handoff Collaborative, with support from the Anesthesia Patient Safety Foundation, created a working group of frontline anesthesia experts to collaborate with a development team from the EHR vendor (Epic Systems) to design a standardized intraoperative handoff tool. Over 2 years, the working group identified the critical elements for the tool and software usability, and the EHR team designed a standardized intraoperative handoff tool that is accessible to any institution using this EHR. Results The first iteration of the intraoperative handoff tool was released in August 2019, with a second version in February 2020. The tool is standardized but customizable by individual institutions. Conclusion We demonstrate that work on complex health care processes critical to patient safety, such as handoffs, can be performed on a national scale through cross-industry collaboration. Frontline experts can partner with health care industry vendors to design, build, and release a product on an accelerated timeline.


Computers ◽  
2021 ◽  
Vol 10 (4) ◽  
pp. 50
Author(s):  
Nooralisa Mohd Tuah ◽  
Ainnecia Yoag ◽  
Fatimah Ahmedy

Gamified applications are regarded as useful for patients in facilitating daily self-care management and the personalization of health monitoring. This paper reports the development of a gamified application by considering a design that had previously been investigated and reported. Numerous game elements were installed in the application, which covered several tasks aimed at managing diabetes mellitus. The development process utilized the Rapid Application Development (RAD) methodology in terms of system requirements, user design, construction, and cutover; this paper refers to the user design and cutover processes. The developed application was tested through system testing and usability testing. The usability testing adopted the Software Usability Scale (SUS) to assess the usability of the application. Twenty participants were involved in the testing. The result showed that the gamified application is easy and practical to use for an individual with or without diabetes. All the provided functions worked as designed and planned, and the participants accepted their usability. Overall, this study offers a promising result that could lead to real-life implementation.


Sign in / Sign up

Export Citation Format

Share Document