scholarly journals Stimulating consumer community creation through a co-design approach

2019 ◽  
Vol 62 (2) ◽  
pp. 176-194 ◽  
Author(s):  
Pia Storvang ◽  
Anders Haug ◽  
Bang Nguyen

Increased competition requires retail stores to increasingly focus on improving their customers’ experiences. Along this line, this article explores how a co-design approach can help retail stores of outdoor products develop consumer communities as a part of their store concept. Such stores may be particularly interesting in relation to consumer communities, because of the consumers’ often passionate relationship to activities related to the products in focus. Two longitudinal case studies of outdoor product stores in Denmark are investigated. The two cases are investigated through interviews, store observations, network meetings, and co-design workshops. Several important findings are discovered: first, in relation to community forms, the article defined three archetypes: business–consumer (BC), consumer–consumer (CC), and a combination of the two (BCCC). Second, in relation to the premises for the creation of communities, the article defined three types: consumer motivation, consumer availability, and consumer homogeneity. Third, in relation to consumer community activities, the article argued that these could be understood as being defined by three elements: the business, the consumers, and the products. Finally, the article defined four overall types of community-initiated activities by distinguishing if they are consumer-initiated or business-initiated and if they have a recreational or goal-oriented purpose.

2022 ◽  
Vol 12 (1) ◽  
pp. 1-22
Author(s):  
Tanja von Leipzig ◽  
Eric Lutters ◽  
Vera Hummel ◽  
Cornè Schutte

Dynamic personalization of learning trajectories that integrate different perspectives and variable scenarios is a viable way to improve the effectiveness and efficiency of training and education. Serious games offer a designated platform for this, by aggregating learner interactions, and using these to dynamically configure, adjust and tailor the game to individuals and contexts. An architecture is presented to support the creation of serious games for specific scenarios, in a faster, more effective and efficient manner. Following a research-by-design approach, the architecture is simultaneously developed and applied in case studies, with the experiences infused as enhancements for subsequent design iterations.


2019 ◽  
Vol 17 (2) ◽  
pp. 13-26
Author(s):  
Sidhi Pramudito ◽  

Kampung is one type of living space in a city with distinctive characteristics. Yogyakarta is one of the cities in Indonesia which still has a village as part of its inhabitant' living space, one of them is a riverbank kampung. The existence of a riverbank creates a unique physical setting in the kampung, which indirectly affects the creation of inhabitant interaction space. The uniqueness and limitations of the space become interesting to be observed further as a basis for understanding local wisdom in planning future village spaces. This study uses an exploratory method, which was carried out by field observations to collect data with case studies in Kampung Gampingan on Winongo riverbank. This study aimed to determine the variations in the physical settings of space used by residents to interact in the riverbank kampung. The results of this study found several characteristics of physical settings of kampung that affect citizens in conducting interactions, as the combination of the enclosure and spatial elements for a variety of community activities. These results are expected to be used as a reference in conducting the arrangement of Kampung Gampingan as one of the slums in the city of Yogyakarta in the future that is accommodating to the characteristics of the setting of interaction spaces of its citizens.


2020 ◽  
Vol 0 (0) ◽  
Author(s):  
Mila Schwartz ◽  
Claudine Kirsch ◽  
Simone Mortini

AbstractDrawing on two longitudinal case-studies, this study aimed to identify some salient characteristics of the agentic behaviour of two young emergent multilinguals in two different multilingual contexts: Luxembourg and Israel. Despite the fact that the studies were conducted independently, the two cases were analysed together owing to the similarities in the research methods such as video-recorded observations, and semi-structured interviews with teachers and parents. The data were analysed through thematic and conversational analyses. Findings showed that a boy who learned Luxembourgish in Luxembourg and a girl who learned Hebrew in Israel, were outgoing and active learners who influenced their learning environment. We identified 10 types of agentic behaviour, including engaging in repetition after peers and the teacher, creatively producing language, translanguaging, and self-monitoring. Despite differences of the children’s sociocultural and linguistic backgrounds, and the language policies of their educational settings, we found a striking overlap in their language-based agentic behaviours. We suggest that the identified types can encourage further research in this field. Although our study with talkative children allowed us to observe many types of agentic behaviours, we cannot claim that less outgoing children or children who do not show the same behaviours do not have ways of expressing their agency.


2017 ◽  
Vol 15 (1) ◽  
Author(s):  
Andre Zida ◽  
John N. Lavis ◽  
Nelson K. Sewankambo ◽  
Bocar Kouyate ◽  
Kaelan Moat ◽  
...  

2001 ◽  
Author(s):  
Richard M. Walker ◽  
Emma L. Jeanes ◽  
Robert O. Rowlands

<i>Managing Public Services Innovation</i> provides an in-depth exploration of innovation and its management in the housing association sector. Drawing on longitudinal case studies and data sets, it explores techniques to develop evidence-based policy in the housing association sector, and makes recommendations for best practice.


2020 ◽  
pp. 1-13
Author(s):  
Stefano Baschiera

This article will offer an overview of the ever-changing relationship between the crime genre – understood as a global, transnational phenomenon – and European art cinema, with its national specificities. After a historical contextualization, this contribution focuses on the mode of production and circulation of contemporary European crime cinema by looking at two case studies of the contemporary national productions of Spain and Northern Ireland. The goal is to grasp the shifts occurring in this relationship, so understanding both the role played by the ‘auteur’ label in the distribution, commercialization, and appreciation of European crime cinema and how easily-marketable crime storylines promote the creation of new modes of authorship.


Author(s):  
E.V. Gubanova

The article is devoted to the analysis, theoretical substantiation of the establishment of criminal responsibility for acts related to the creation and participation in a terrorist community, as well as an analysis of the social causality of the criminalization of a terrorist community creation and participation in it. The article reveals the purpose and grounds for the criminalization of this activity. The author has paid special attention to the principles of criminalization and their compliance with the decision of the legislator to establish criminal liability for the creation of a terrorist community and participation in it. Attention is paid to the public danger of creating a terrorist community and participation in it, on which the social assessment of criminal acts is based.


Sign in / Sign up

Export Citation Format

Share Document