Relationships between aesthetic preferences, affective quality, and feeling quality of graphic user interfaces

2016 ◽  
pp. 585-589 ◽  
Author(s):  
Shih-Miao Huang ◽  
Shu-Chu Tung ◽  
Wu-Jeng Li
2021 ◽  
pp. 1-22
Author(s):  
Piotr Oleś ◽  
Elżbieta Chmielnicka-Kuter ◽  
Tomasz Jankowski ◽  
Piotr Francuz ◽  
Paweł Augustynowicz ◽  
...  

Abstract For many generations, works of art have been a source for experiencing beauty. They add to the wealth of our culture because they convey universal themes and values. In this study, we treat paintings as a stimulus for personal story-telling. The purpose was to explore the affective quality of personal meanings present in autobiographical narratives. Our findings show that subjective ratings of the beauty of figurative paintings are linked with the quality and theme of personal experiences recalled in response to viewing them, but not related to the length of the story. ‘Beautiful’ pictures elicit descriptions of desirable experiences associated with passive contemplation and satisfied self-enhancement motive. ‘Non-beautiful’ pictures call to mind difficult experiences linked with frustration. The experts formulated longer self-narratives inspired by paintings rated beautiful in comparison to laypersons, and laypersons formulated longer self-narratives inspired by paintings rated not beautiful in comparison to experts. The results are discussed in connection to the nature of the aesthetic experience and specificity of personal maenings.


2017 ◽  
Vol 10 (5) ◽  
pp. 94 ◽  
Author(s):  
Reza Keshtkaran ◽  
Amin Habibi ◽  
Hamidreza Sharif

The purpose of this study is to extract the indices of Aesthetic preferences for visual quality of urban landscape in high-rise buildings which contribute designers to make better decisions for designing urban landscape. As the research focuses on the high-rise buildings, this study goal address the question as follows: ‘What are aesthetic preferences in high-rise buildings? How can these preferences be developed and categorized?’ To achieve this objective, the Derak district of Shiraz city was selected as a case study area using Photo grid method and then all high-rise buildings in this area were identified and analyzed. Aesthetic preferences data were evaluated by Q-SORT method with the psychophysical approach. Eventually, aesthetic factors have been presented in two main categories: 'primary and distinctive'. Findings lead to the development of APPD model which suggests that when the landscape design of a building moves toward distinctive factors, the degree of its aesthetic preferences increases.


Author(s):  
Kholoud Abdulrahman Aljedaani ◽  
Reem Abdulaziz Alnanih

<span lang="EN-US">Technology plays a major role in our daily lives. In healthcare, technology assists in treating and detecting diseases and can improve patients’ quality of life. Alzheimer’s disease patients are generally elderly people who suffer from disabilities in vision, hearing, speech, and movement. The disease is one of the most common types of dementia. This paper proposes a design for a mobile application with an adaptive user interface for Alzheimer’s patients based on an elderly model developed using grounded theory. The application aims to improve the patients’ quality of life and allow them to remain engaged in society. The design of the application is based on spaced retrieval therapy (SRT), a method that helps Alzheimer’s patients to recall specific pieces of important information. User-centered design method was used to design and build this application. In the requirements phase, a user model for elderly people was elicited based on a classification developed through grounded theory. The prototype for the proposed model was designed and developed considering the default user interfaces and the adaptive user interfaces. A test was conducted with 15 elderly Arab users. The participants were 50–74 years old with varying levels of education and experience with technology. The authors proposed a user model for elderly people containing all the design implications in terms of physical and cognitive changes. The results of testing with elderly Arab users supported the proposed user model in terms of colors, fonts, pictures, and symbols. However, there were problems with the menu design and color preferences.</span>


2006 ◽  
Vol 3 (1) ◽  
pp. 33-52 ◽  
Author(s):  
Zeljko Obrenovic ◽  
Dusan Starcevic

In this paper we describe how existing software developing processes, such as Rational Unified Process, can be adapted in order to allow disciplined and more efficient development of user interfaces. The main objective of this paper is to demonstrate that standard modeling environments, based on the UML, can be adapted and efficiently used for user interfaces development. We have integrated the HCI knowledge into developing processes by semantically enriching the models created in each of the process activities of the process. By using UML, we can make easier use of HCI knowledge for ordinary software engineers who, usually, are not familiar with results of HCI researches, so these results can have broader and more practical effects. By providing a standard means for representing human computer interaction, we can seamlessly transfer UML models of multimodal interfaces between design and specialized analysis tools. Standardization provides a significant driving force for further progress because it codifies best practices enables and encourages reuse, and facilitates inter working between complementary tools. Proposed solutions can be valuable for software developers, who can improve quality of user interfaces and their communication with user interface designers, as well as for human computer interaction researchers, who can use standard methods to include their results into software developing processes.


Author(s):  
Helmut Haase ◽  
Thilo Preß

Abstract This paper discusses the properties of possible virtual prototyping systems using finite element analysis and reports on a prototype implementation of such a system in order to illustrate the concepts. Virtual reality user interfaces will improve some existing applications and lead to new application domains. Several crucial points such as overall system architecture, speed and intuitivity of interaction, and visualization quality of results are identified and possible solutions are suggested. This includes a flexible virtual hand interaction with adjustable finger size. In particular a level of detail technique for finite element data based on element shape functions is presented which can greatly improve visualization quality as compared to common visualization approaches. This level of detail technique provides a flexible tool to adjust the exactness of visualization to rendering time (i.e., degree of interactivity) constrains. The concepts are currently being implemented within a testbed called VEIFEL (Virtual Environment Investigation of Finite ELement data). A report of this work and of resulting experiences is given.


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