scholarly journals Quantitative Evaluation of Human Cerebellum-Dependent Motor Learning through Prism Adaptation of Hand-Reaching Movement

PLoS ONE ◽  
2015 ◽  
Vol 10 (3) ◽  
pp. e0119376 ◽  
Author(s):  
Yuji Hashimoto ◽  
Takeru Honda ◽  
Ken Matsumura ◽  
Makoto Nakao ◽  
Kazumasa Soga ◽  
...  
Perception ◽  
1974 ◽  
Vol 3 (4) ◽  
pp. 451-460 ◽  
Author(s):  
R B Welch

Arguments and evidence are presented that prism adaptation results in a third end state in addition to the ‘traditional’ components of ‘proprioceptive shift’ and ‘visual shift’. That is, under certain conditions (most importantly, ones involving error-corrective feedback), exposure to prism-displaced vision induces a motor-learning component, referred to here as an ‘assimilated corrective response’. Thus the postexposure error in target pointing, the ‘negative aftereffect’, is postulated to be the algebraic sum of proprioceptive shift, visual shift, and an assimilated corrective response—at least in certain situations. Support for the existence of this third component as a form of learning is seen in the fact that it occurs primarily when prism exposure involves target-pointing experience, and that it is apparently subject to the effects of some ‘learning variables’.


2021 ◽  
Author(s):  
Thibault Porssut ◽  
Olaf Blanke ◽  
Bruno Herbelin ◽  
Ronan Boulic

Providing Virtual Reality(VR) users with a 3D representation of their body complements the experience of immersion and presence in the virtual world with the experience of being physically located and more personally involved. A full-body avatar representation is known to induce a Sense of Embodiment (SoE) for this virtual body, which is associated with improvements in task performance, motivation and motor learning. Recent experimental research on embodiment provides useful guidelines, indicating the extent of discrepancy tolerated by users and, conversely, the limits and disruptive events that lead to a break in embodiment (BiE). Based on previous works on the limit of agency under movement distortion, this paper describes, studies and analyses the impact of a very common yet overlooked embodiment limitation linked to articular limits when performing a reaching movement. We demonstrate that perceiving the articular limit when fully extending the arm provides users with an additional internal proprioceptive feedback which, if not matched in the avatar's movement, leads to the disruptive realization of an incorrect posture mapping. This study complements previous works on self-contact and visuo-haptic conflicts and emphasizes the risk of disrupting the SoE when distorting users’ movements or using a poorly-calibrated avatar.


Physica ◽  
1952 ◽  
Vol 18 (2) ◽  
pp. 1147-1150
Author(s):  
D MAEDER ◽  
V WINTERSTEIGER

1985 ◽  
Vol 30 (3) ◽  
pp. 240-241
Author(s):  
Daniel M. Corcos
Keyword(s):  

1993 ◽  
Vol 38 (12) ◽  
pp. 1336-1336
Author(s):  
Terri Gullickson ◽  
Pamela Ramser

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