Mediation using CB-SEM: a practical guideline

Author(s):  
Md. Mizanur Rahman ◽  
Noor Azman Ali ◽  
Amer Hamzah Jantan ◽  
Adedeji Babatunji Samuel ◽  
Md. Saidur Rahaman
Keyword(s):  
Author(s):  
Arved Weimann ◽  
Marco Braga ◽  
Franco Carli ◽  
Takashi Higashiguchi ◽  
Martin Hübner ◽  
...  

2016 ◽  
Vol 42 (2) ◽  
pp. 273-280 ◽  
Author(s):  
T.A. Vermeer ◽  
R.G. Orsini ◽  
G.A.P. Nieuwenhuijzen ◽  
H.J.T. Rutten ◽  
F. Daams

2019 ◽  
Vol 5 (2) ◽  
pp. 125
Author(s):  
Luh Angelianawati

Due to the many potential benefits and drama can offer in language learning, there has been a growing interest to use drama in ESL/EFL classrooms. However, the practice still causes many difficulties to both teachers and students due to several factors. This article reviews current theories and research findings on the use of drama in ESL/EFL teaching and learning to provide a better understanding of the use of drama to facilitate learning in EFL classrooms. It begins with current theories behind drama use in English learning. This section tries to clarify what drama is in the context of ESL/EFL, what benefits it offers, and what challenges teachers potentially meet. After that, the discussion focuses on a practical guideline for using drama in the classroom. It proceeds with a brief description of some useful drama techniques. The article ends by offering some concluding remarks.


Author(s):  
Luigi BARREA ◽  
Lydia FRAMONDI ◽  
Rossana DI MATTEO ◽  
Ludovica VERDE ◽  
Claudia VETRANI ◽  
...  

Epilepsia ◽  
2021 ◽  
Author(s):  
Anne Maria Rochtus ◽  
Dorien Herijgers ◽  
Katrien Jansen ◽  
Brigitte Decallonne

Author(s):  
Luisa Dall'Acqua

The chapter intends to be a theoretical contribution for developers in the field of artificial intelligence. It also means a practical guideline for leaders, as decision-makers, to manage tasks and optimize performance. The proposed approach interprets the fluid nature of the decision-making process looking at knowledge and knowledge activities as dynamic, adaptive, and self-regulative, based not only on well-known explicit curricular goals but also on unpredictable interactions and relationships between players. The knowledge process is emerging in human and biological, social, and cultural environments.


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