Ether and Wireless

2016 ◽  
Vol 46 (4) ◽  
pp. 460-489 ◽  
Author(s):  
Jaume Navarro

With the creation of the BBC in 1922, wireless sets ceased to be obscure devices for military and commercial communication, and became household goods to entertain the British middle classes. Wireless amateurs, electrical engineers, inventors, and specialized physicists engaged in a cultural exchange among themselves and with the general public to explain and understand the mechanisms and possibilities of the new technology. This created a new arena for discussions on the existence of the ether at a time when highly esoteric physics (mainly relativity, but also quantum physics) had triggered a debate about its very existence. In this paper I explore the ways in which the ether saw its popularity renewed by its link to the modern wireless technologies. I argue that far from being part of an old, outdated physics, radio broadcasting was instrumental for the ether to remain popular, and even an element of modernity, among many wireless amateurs, engineers, and the general public in the 1920s and early 1930s.

Author(s):  
Jaume Navarro

This chapter explores the ways in which the ether saw its popularity renewed by its link to the modern wireless technologies. With the creation of the BBC in 1922, wireless sets ceased to be obscure devices for military and commercial communication and became household goods to entertain the British middle classes. Wireless amateurs, electrical engineers, inventors and specialised physicists engaged in a cultural exchange among themselves and with the general public in order to explain and understand the mechanisms and possibilities of the new technology. This created a new arena for discussions on the existence of the ether at a time when highly esoteric physics (mainly relativity, but also quantum physics) had triggered a debate on its very existence. This chapter argues that radio broadcasting was instrumental for the concept of the ether to remain popular among wireless amateurs, engineers and the general public in the 1920s and early 1930s.


2020 ◽  
Author(s):  
Akhilesh Kumar Kondoju ◽  
Revanth Reddy Kontham ◽  
Jinan A. Fiaidhi

<div>A simple stock watcher based on Google Web Toolkit (GWT) as the new technology in the creation of rich AJAX applications using only Java as the programming language, which is later on compiled into pure JavaScript and deployed as a regular web site. The user is able to know and manage stock watcher to be</div><div>updated with the latest changes in stock. We used random data as input as it is a prototype model.</div>


Author(s):  
Charles Edward McGuire

Between 1810 and 1835 the British musical audience expanded from the nobility and the gentry to include members of the middle classes. Using the contemporary musical festival as a case study, this chapter examines how the accommodation of this larger, more intellectually diverse audience led to an early manifestation of the modern concert-listener. This development is explored in terms of factors that aided in the creation of a physical or intellectual “listening space.” These aspects include physical structures (stages, galleries), educational structures (histories of musical festivals, commentaries for training listeners), and linguistic structures (new terms to describe listening processes). As this chapter reveals, these structures solidified a common listening experience for the larger audience, while reinforcing class distinctions within it.


Universe ◽  
2021 ◽  
Vol 7 (4) ◽  
pp. 86
Author(s):  
Caterina Foti ◽  
Daria Anttila ◽  
Sabrina Maniscalco ◽  
Maria Luisa Chiofalo

Educating K12 students and general public in quantum physics represents an evitable must no longer since quantum technologies are going to revolutionize our lives. Quantum literacy is a formidable challenge and an extraordinary opportunity for a massive cultural uplift, where citizens learn how to engender creativity and practice a new way of thinking, essential for smart community building. Scientific thinking hinges on analyzing facts and creating understanding, and it is then formulated with the dense mathematical language for later fact checking. Within classical physics, learners’ intuition may in principle be educated via classroom demonstrations of everyday-life phenomena. Their understanding can even be framed with the mathematics suited to their instruction degree. For quantum physics, on the contrary, we have no experience of quantum phenomena and the required mathematics is beyond non-expert reach. Therefore, educating intuition needs imagination. Without rooting to experiments and some degree of formal framing, educators face the risk to provide only evanescent tales, often misled, while resorting to familiar analogies. Here, we report on the realization of QPlayLearn, an online platform conceived to explicitly address challenges and opportunities of massive quantum literacy. QPlayLearn’s mission is to provide multilevel education on quantum science and technologies to anyone, regardless of age and background. To this aim, innovative interactive tools enhance the learning process effectiveness, fun, and accessibility, while remaining grounded on scientific correctness. Examples are games for basic quantum physics teaching, on-purpose designed animations, and easy-to-understand explanations on terminology and concepts by global experts. As a strategy for massive cultural change, QPlayLearn offers diversified content for different target groups, from primary school all the way to university physics students. It is addressed also to companies wishing to understand the potential of the emergent quantum industry, journalists, and policymakers needing to seize what quantum technologies are about, as well as all quantum science enthusiasts.


2014 ◽  
Vol 2014 (4) ◽  
pp. 41-45
Author(s):  
Борис Кеглин ◽  
Boris Keglin

Discusses various aspects of the implementation of new technology on railway transport on at least improve absorbers freight cars – absorbing devices of the coupler.


Author(s):  
Luc Van Gool ◽  
Marc Pollefeys ◽  
Marc Proesmans ◽  
Alexey Zalesny

This chapter discusses the goals of the Murale project, an Information Society Technologies (IST) project, which is funded by the European Commission in order to advance the use of computer technology in the field of archaeology. The Murale project aims to offer solutions on the basis of photo-realistic modelling tools. The creation of the Murale project allowed archaeologists to solve old tasks with new means. This new technology has been applied to the Sagalassos site in the hopes of creating a convincing impression of how this Turkish province developed over the centuries. In this chapter, the focus is on the work carried out by three of the partners of the Murale: ETH Zurich, Eyetronics, and the University of Leuven. The results of their work predominantly pertain to 3D shape acquisition and image-based texture synthesis.


One thing about the nature of computer science in general and cybersecurity in particular is that they are both fields that are constantly changing. Whether it is because of a new version of an operating system being released, new technology that has been introduced, or a disclosure of a newly discovered vulnerability, the field is continually changing. Some changes will not have any impact on the CCSMM. Others may necessitate a change in some aspect at one or more levels. The model itself is extremely flexible and frequently does not specify the precise items that need to be covered but rather the more abstract concept that must be considered. This is true for not just changes in technology but also the introduction of new government guidance or regulations as well as the creation of other maturity models that are focused on some other aspect of cybersecurity. This chapter explores incorporating other models and technology into the CCSMM.


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