Smart-TV – ein interdisziplinärer Überblick

2013 ◽  
Vol 10 (3) ◽  
pp. 26-37
Author(s):  
Patrick Godefroid ◽  
Tobias Keber ◽  
Boris A. Kühnle ◽  
Oliver Zöllner

Smart-TVs mit immer eindrucksvolleren Fähigkeiten sind der Trend im Bereich der Consumer Electronics. Die intelligenten Geräte sind nicht nur eine technische Neuerung, sondern sie stellen traditionelle Konzepte in Wirtschaft, Recht, Politik und Gesellschaft vor große Herausforderungen. Die bisweilen auch als „Hybrid-TV“ bezeichneten Gerate stehen für eine neue Dimension der Konvergenz und rücken als Forschungsgegenstand in den Fokus ganz unterschiedlicher medienwissenschaftlicher Disziplinen. Technisch muss man sich zunächst einmal klarmachen, wie die Verschmelzung von Fernseh- und Online- Welt tatsächlich funktioniert und welche Begrifflichkeiten die neue Fernsehwelt hervorgebracht hat. In wirtschaftlicher Hinsicht stellt sich dann unter anderem die Frage, wie weit Charakteristika der Internet-Ökonomie bei einem Verknüpfen von Internet und Fernsehen Implikationen für die Erlös- und Refinanzierungsmodelle des TV haben. Ob die noch immer rundfunkzentrierten Vorgaben des Medienrechts die mit Smart-TV einhergehenden Fragen tatsachlich noch sachgerecht adressieren, ist fraglich, was einen Blick auf die medienpolitische Entwicklung erforderlich macht. Schließlich besteht Erörterungsbedarf dahingehend, wie sich der stärkere Grad der Individualisierung von Inhalten und die damit verbundene Zersplitterung der Rezeptionswirkung auf die Gesellschaft auswirken.

2021 ◽  
Vol 11 (2) ◽  
pp. 424-442
Author(s):  
Deniz Yeşim TALUĞ

As a result of the introduction of new technologies in consumer electronics, analog TV shifted from a mere viewing experience to a personalized digital TV experience where users are encouraged to interact. The application of these new technologies not only create changes in physical appearance and adding more functionalities to TVs but it also shifts user expectations, which are mainly emotionally driven. The initial attempt of this study is to determine which emotions are involved in smart TV preference and why those particular emotions are aroused. In other words, this study aims to discover the link among contents, activities and user interaction as well as the relationship between triggered emotions and user expectations. By doing so, it analyses user emotions and expectations towards a dream TV. The primary data is collected towards semi-structured in-depth interviews. The results show that Smartness, High quality, Personalization, Functionality and Appearance are the key features that meet the expectations towards TV experience. User-friendliness, compatibleness, enjoyableness, awareness, novel-interactions, self-defense smart software and voice remote are the consequent expectations. All these expectations arise from different underlying emotional tendencies. With its initial attempt to propose guidelines for designers, this study suggests that for designing a smart TV that meets user expectations, its design should enable smart interaction that simplifies managing task (Smartness), high quality of picture and sound to enable innovative continuous experience (High quality), supporting not missing any content of interest and filter unwanted ones (Personalization), utilize all kinds of usage comfortably (Functionality), and should have an aesthetic look, even seamless design that fits any possible environment (Appearance).


2015 ◽  
Author(s):  
Carlos Rivas Costa ◽  
Manuel José Fernández Iglesias ◽  
Luis Eulogio Anido Rifón ◽  
Miguel Gómez Carballa ◽  
Sonia Valladares Rodríguez

Introduction: The recent advances in consumer electronics paved the way for new approaches to neurophysiological evaluation at home. More specifically, the computing capabilities of state-of-the-art television sets and media centres facilitate the introduction of computer-assisted evaluation at home. This approach helps to overcome the drawbacks of traditional pen-and-paper evaluations administered in clinical facilities, as they can be performed in a more comfortable environment, the subject’s home, and they are more flexible to elaborate complex environments for the evaluation of neuropsychological constructs that are difficult to evaluate through traditional testing. The objective of this work was to develop a collection of games to be played on the TV to obtain some initial evidence about the convenience of this approach for the cognitive evaluation of senior adults. Materials and methods: We developed a collection of games to be deployed on a smart TV environment. These games were tried by a group of senior adults at their homes. Perception surveys were performed to study their usability and acceptability as a means for cognitive evaluation. Results: More than 90% perceive cognitive games on TV as easy or very easy to interact with, and this result correlates with the number of participants perceiving them as usable or very usable. Limitations: Although participating users were carefully selected to obtain a representative sample of the Galician population. A larger and more diverse user sample may be needed to obtain significant results for a wider population profile. Conclusion: The study confirmed the usability and acceptance of games as a means of cognitive evaluation. Nevertheless, more research is needed in order to implement serious games in a way that they are widely accepted by the medical community as a valid, reliable way to perform cognitive evaluation at home.


Author(s):  
Satoshi Miyaji
Keyword(s):  

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