scholarly journals Repeated Multimarket Contact with Private Monitoring: A Belief-Free Approach

2020 ◽  
Vol 34 (02) ◽  
pp. 2038-2045
Author(s):  
Atsushi Iwasaki ◽  
Tadashi Sekiguchi ◽  
Shun Yamamoto ◽  
Makoto Yokoo

This paper studies repeated games where two players play multiple duopolistic games simultaneously (multimarket contact). A key assumption is that each player receives a noisy and private signal about the other's actions (private monitoring or observation errors). There has been no game-theoretic support that multimarket contact facilitates collusion or not, in the sense that more collusive equilibria in terms of per-market profits exist than those under a benchmark case of one market. An equilibrium candidate under the benchmark case is belief-free strategies. We are the first to construct a non-trivial class of strategies that exhibits the effect of multimarket contact from the perspectives of simplicity and mild punishment. Strategies must be simple because firms in a cartel must coordinate each other with no communication. Punishment must be mild to an extent that it does not hurt even the minimum required profits in the cartel. We thus focus on two-state automaton strategies such that the players are cooperative in at least one market even when he or she punishes a traitor. Furthermore, we identify an additional condition (partial indifference), under which the collusive equilibrium yields the optimal payoff.

2011 ◽  
Author(s):  
Richard P. McLean ◽  
Ichiro Obara ◽  
Andrew Postlewaite

Author(s):  
Samuel Bowles ◽  
Herbert Gintis

This chapter examines whether recent advances in the theory of repeated games, as exemplified by the so-called folk theorem and related models, address the shortcomings of the self-interest based models in explaining human cooperation. It first provides an overview of folk theorems and their account of evolutionary dynamics before discussing the folk theorem with either imperfect public information or private information. It then considers evolutionarily irrelevant equilibrium as well as the link between social norms and the notion of correlated equilibrium. While the insight that repeated interactions provide opportunities for cooperative individuals to discipline defectors is correct, the chapter argues that none of the game-theoretic models mentioned above is successful. Except under implausible conditions, the cooperative outcomes identified by these models are neither accessible nor persistent, and are thus labeled evolutionarily irrelevant Nash equilibria.


2014 ◽  
Vol 153 ◽  
pp. 191-212 ◽  
Author(s):  
Richard McLean ◽  
Ichiro Obara ◽  
Andrew Postlewaite

1982 ◽  
Vol 4 (1) ◽  
Author(s):  
Hartmut Kliemt ◽  
Bernd Schauenberg

AbstractThe theory of games, though at first greeted with great expectations by some social scientists, soon became a source of frustrated hopes to many of them. Too much of the theory seemed to be devoted to “zero-sum” and “one-shot” games. But most social contexts are not zero-sum and involve repeated interaction too. There was a certain lack of such game theoretic models which could be successfully adapted to social phenomena as were apt to appear in reality. Recently the theory of games seems to be on its way to closing this gap within a special branch devoted to “repeated games” or “supergames”. Very promising is the approach of Michael Taylor which is surveyed and discussed in the subsequent paper. This approach has two main merits: First it can be understood with a modest mathematical background, secondly it can be adapted easily to a more precise reconstruction of classical topics in political theory. Though one might not agree with some of Taylor’s conclusions it seems to be worthwhile to get acquainted at least with the basics of his analysis and to take it as a first step to opening avenues for future social research.


2013 ◽  
Vol 148 (5) ◽  
pp. 1891-1928 ◽  
Author(s):  
Takuo Sugaya ◽  
Satoru Takahashi

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