scholarly journals Effects of a Game-Based app on Primary Students’ Self Efficacy and Achievements in Learning Fractions During Distance Education

2021 ◽  
Vol 11 (63) ◽  
pp. 505-520
Author(s):  
Metin BEŞALTI ◽  
Ümit KUL
2021 ◽  
Vol 21 (65) ◽  
Author(s):  
Celina Salvador-García

La COVID-19 ha generado un escenario educativo inesperado en el que la educación a distancia se ha convertido una realidad en todas las etapas educativas. No obstante, atender a todo el alumnado debe seguir siendo una prioridad docente. Este estudio de caso examina el efecto generado por una propuesta gamificada sobre alumnado de tercero y cuarto de primaria. El estudio se acomete mediante una metodología mixta que analiza cuantitativamente los datos de participación del alumnado (n=138) y cualitativamente la percepción de la docente implicada a través de una entrevista. Los resultados cuantitativos, evidencian diferencias estadísticamente significativas en la participación del alumnado durante las semanas que se utilizó la gamificación. Además, la entrevista muestra cuatro categorías sobre las que se conforma la percepción de la docente sobre la intervención: inclusión, participación, motivación y reto personal. En conclusión, el estudio desvela que la gamificación puede ser un método útil para favorecer la educación inclusiva, aumentar la participación del alumnado e incrementar su motivación; y aporta información de calado susceptible de ser transferida a otros contextos a fin de mejorar las experiencias de educación a distancia garantizando la atención a todo el alumnado. COVID-19 has come with an unexpected educative scenario where distance education became a reality in all educational stages. However, attending to every student should still be a must for all educators. This case study examines the effect of a gamified proposal on third and fourth level primary students. The study uses a mixed methods approach analyzing quantitatively students’ participation data (n=138) and qualitatively the viewpoint of the involved teacher through an interview. The quantitative results show statistically significant differences in the students’ participation during the weeks that gamification was applied. Moreover, the interview displays four categories that conform the teachers’ perspective regarding the intervention: inclusion, participation, motivation and personal challenge. In conclusion, the study discloses that gamification may be a useful method to promote an inclusive education, increase students’ participation as well as their motivation. In addition, it contributes to share relevant information transferable to other contexts in order to improve distance education experiences guaranteeing attention to all students.


2021 ◽  
Vol 9 (3) ◽  
pp. 800-806
Author(s):  
Hacer Kömürcü ◽  

This research aims to determine the relationship between the computer use related self-efficacy perceptions and academic success of conservatory students in distance education during the COVID-19 pandemic. The sample group of the study consists of 130 students who received distance education at Zonguldak Bülent Ecevit University State Conservatory during the COVID-19 pandemic. The quantitative data of the study were obtained via the "Computer Self-Efficacy Perception Scale" developed by Aşkar and Umay, and the academic success scores were obtained through correspondence with the conservatory administration. The demographic characteristics of the participants including gender, branch, age, and class information in the sample group were collected through a form prepared by the researcher. SPSS 21.0 program was used in the analysis of the research data. The data was analysed using a t-test, ANOVA and correlation and regression analyses. According to the results of the research, there is a positive, significant, and moderate relationship between conservatory students' computer self-efficacy perceptions and their academic success scores in distance education. The current study revealed that conservatory students' computer self-efficacy perceptions are a predictor of the academic success scores in distance education and can explain 30.2% of the academic success score. Gender, branch, age, and class variables do not have a significant effect on academic success scores and computer self-efficacy perceptions.


2018 ◽  
pp. 1280-1294
Author(s):  
Roofia Galeshi

For many men and women across the world, distance education has improved access to higher education. Distance education could potentially help bridge the gap that divides the East and the West. A group of highly motivated young men and women from the Middle-East with undergraduate degrees in electrical engineering, computer engineering, and computer science students were given an opportunity to earn a Ph.D. degree from a high ranking American university. These highly motivated men and women then were asked to participate in an online survey that aimed at comparing their perception of online education versus face-to-face education. The result indicated that there was no association between the students' degree of self-efficacy and feeling of inclusion in online versus face-to-face courses. Moreover, the result indicated that there was no association between gender and self-efficacy regardless of the medium of the choice.


2017 ◽  
Vol 7 (2) ◽  
pp. 35-47 ◽  
Author(s):  
Roofia Galeshi

For many men and women across the world, distance education has improved access to higher education. Distance education could potentially help bridge the gap that divides the East and the West. A group of highly motivated young men and women from the Middle-East with undergraduate degrees in electrical engineering, computer engineering, and computer science students were given an opportunity to earn a Ph.D. degree from a high ranking American university. These highly motivated men and women then were asked to participate in an online survey that aimed at comparing their perception of online education versus face-to-face education. The result indicated that there was no association between the students' degree of self-efficacy and feeling of inclusion in online versus face-to-face courses. Moreover, the result indicated that there was no association between gender and self-efficacy regardless of the medium of the choice.


Sign in / Sign up

Export Citation Format

Share Document