scholarly journals A Hybrid Design Methodology for an Introductory Software Engineering Course with Integrated Mobile Application Development

Author(s):  
Vignesh Subbian ◽  
Carla Purdy
Author(s):  
Kevin Curran ◽  
Sean Carlin ◽  
Joseph McMahon

Mobile application development is relatively new and has seen growth of late. With this rapid expansion, there are growing pains within industry, as the usual time given to the evolution of an industry to learn from past mistakes has been significantly shortened and is even going on within the currently saturated market. Because of this, inexperienced developers are attempting to design applications based on what is of yet a shady set of design principals. This is providing problems during the development process and can be seen to be stifling innovation, as many developers have yet to get a grasp on the shift between traditional software engineering and what it means to implicate these designs on a mobile device. This chapter analyses these difficulties in depth, as well as attempting to draw solutions to these problems based on development in the context of the characteristics of mobile devices.


Author(s):  
Jérôme Collin ◽  
Olivier Gendreau

This paper presents the most important aspects of the third-year project for students in computer and software engineering at Polytechnique Montréal. In computer engineering, the third-year project mainly focusses on FPGA-based embedded systems, mobile application development (Android application), network communication and protocols, and user interface design. In software engineering, the third-year project mainly focusses on software reengineering (of the second-year project), mobile application development (iPad application), network communication and protocols, and user interface design. The important role of team and project management is also underlined. Teachers’ evaluation of students, as well as students’ evaluation of teachers are discussed.


Author(s):  
Kevin Curran ◽  
Sean Carlin ◽  
Joseph McMahon

Mobile application development is relatively new and has seen growth of late. With this rapid expansion, there are growing pains within industry, as the usual time given to the evolution of an industry to learn from past mistakes has been significantly shortened and is even going on within the currently saturated market. Because of this, inexperienced developers are attempting to design applications based on what is of yet a shady set of design principals. This is providing problems during the development process and can be seen to be stifling innovation, as many developers have yet to get a grasp on the shift between traditional software engineering and what it means to implicate these designs on a mobile device. This chapter analyses these difficulties in depth, as well as attempting to draw solutions to these problems based on development in the context of the characteristics of mobile devices.


Author(s):  
Imaobong Chinedozi ◽  
Karen E. Schetzina ◽  
Gayatri Jaishankar ◽  
Robin Fisher ◽  
Jill Fair

Sign in / Sign up

Export Citation Format

Share Document