scholarly journals Computer science and computer simulation in preparation of the future architects

Author(s):  
І. В. Бірілло
2021 ◽  
Vol 64 (6) ◽  
pp. 120
Author(s):  
Leah Hoffmann

ACM A.M. Turing Award recipients Alfred Aho and Jeffrey Ullman discuss their early work, the 'Dragon Book,' and the future of 'live' computer science education.


2021 ◽  
Vol 27 (3) ◽  
pp. 16-18
Author(s):  
Elizabeth Churchill ◽  
Nova Ahmed

Gabriele Kotsis, ACM President and full professor in computer science at Johannes Kepler University, shares her personal experiences and suggestions to shape the future of computer science.


2004 ◽  
Vol 76 (2) ◽  
pp. 446-451 ◽  
Author(s):  
Teruyo Oba

Developments in electronics and computer science have led to the introduction of an automated bioacoustic identification device used to resolve commonly encountered problems in the identification of animal species in the field. This technology aids our auditory observations, and also improves the quality of biological surveys and environmental monitoring. In this paper the future roles and possibilities of bioacoustics are discussed, providing some examples from the realm of environmental education and monitoring that focus on the use of nature sounds.


2020 ◽  
Vol 3 (12) ◽  
pp. 186-188
Author(s):  
Kalekeeva Tamara Turkmenbaevna

The article is devoted to the systematic approach issues in determining the main directions of improving the future teachers’ training essence of computer science


2021 ◽  
Author(s):  
Anderson Corrêa de Lima ◽  
Quesia De Araújo Santos ◽  
Amaury Antônio de Castro Junior ◽  
Claudio Zarate Sanavria

One of the most important issues discussed in computer science ineducation involves the professions of the future and the skills thatwill be required of these professionals. This paper discusses a skillthat is among the most important: Computational Thinking (CP).In this scenario, it is still notable the low participation of womenin areas related to technology. As a result, many countries havealready stimulated CP education since basic education. The goalis that future generations can not only operate, but understandhow technology is produced. One of the ways to stimulate CP inbasic education using Computer Science Unplugged (CSU). Themain contribution of this work, unlike others that have alreadyused CSU, was the proposal of a CSU intervention in a playful environment,which considers gamification principles, such as: phases,time, awards, scores, among others, in addition to the constructionof scenarios period and interaction with female scientist characters.The results of the intervention were collected through simplifiedquestionnaires for girls and increased to be quite positive.


2011 ◽  
pp. 682-698
Author(s):  
James K. Ford ◽  
Tobias Höllerer

Until recently, Augmented Reality (AR) technology has rarely been discussed outside of the computer science world. It has taken years for this technology to become closer to a stable existence, and will most likely take several more years before it will be used by average citizens. However, the technology does exist, it has been applied in several areas, and research is being done to create even more stable systems that are adaptable to various environments. For this reason, it is necessary for decision-makers in establishments where education and training, knowledge distribution, and individual and collaborative task completion are essential to be aware of this technology, its abilities, and the possible impacts to common workspaces and workers. The purpose of this chapter is to inform decision-makers of AR’s history, the completed research and current applications of AR, possible impacts to managers and workers, and the future trends of the technology.


2020 ◽  
Vol 46 (11) ◽  
pp. 18428-18445 ◽  
Author(s):  
Fei Chen ◽  
Ke Yan ◽  
Jialin Sun ◽  
Jun Hong ◽  
Yongsheng Zhu ◽  
...  

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