Effects of STEAMification Model in Flipped Classroom Learning Environment on Creative Thinking and Creative Innovation
Keyword(s):
This paper is a report on the findings from the research and development of STEAMification model in flipped classroom learning environment to enhance creative thinking and creative innovation. The purposes of this study are: 1) to develop the model; 2) to study the developed model. Results exhibited that: 1) the model consists of 6 components, 2) the students who had studied through STEAMification had higher creativity (Mean = 14.53, S.D. = 0.94) than the students who studied through normal model (Mean = 12.90, S.D. = 1.91), 3) the students who had studied through model had higher quality of creative innovation (Mean = 14.86, S.D. = 1.62) than the students who studied through normal model (Mean = 12.90, S.D. = 1.91).
2014 ◽
Vol 106
(3)
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pp. 762-778
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2021 ◽
Vol 8
(1)
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pp. 1-7
2016 ◽
Vol 19
(3)
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pp. 383-395
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