Desktop Viewer Solution for Mobile Computing Using Virtual Network Computing

Author(s):  
A.Manju Dharsan ◽  
◽  
A. Mahesh ◽  
Transmisi ◽  
2020 ◽  
Vol 22 (4) ◽  
pp. 130-134
Author(s):  
Agus Harya Maulana

Kondisi New Normal di Indonesia menyebabkan metode pembelajaran berubah dari secara konvensional menjadi digital. Walaupun efektif untuk mengatasi terhentinya pembelajaran, namun demikian belum tersedia fasilitas untuk pelaksanaan praktek oleh siswa secara jarak jauh. Untuk mengatasi permasalahan ini maka diperlukan suatu metode agar siswa di remote area tetap dapat melakukan praktek dengan cara mengakses peralatan di laboratorium UPDL Semarang. Berdasarkan penelusuran di dunia praktis ditemukan adanya metode Virtual Network Computing yang memungkinkan client di remote area dapat mengakses secara jarak jauh dengan berbagai karakteristiknya. Bahkan pada operating system Solaris 10, yang merupakan operating system server SCADA, memiliki kemampuan untuk akses secara multichannel hingga 15 channel pada satu server. Dari hasil percobaan yang dilakukan, akses client dari remote area terhadap 15 channel VNC secara bersamaan berjalan dengan baik, dibuktikan dengan tampilan GUI SCADA yang tetap normal, semua client dapat bekerja pada server SCADA tanpa ada interupsi antara satu client dengan client yang lain, dan tidak terjadinya penurunan kinerja server SCADA secara signifikan. Dengan demikian metode praktek jarak jauh menggunakan multichannel VNC ini dapat diterapkan sebagai solusi pembelajaran praktek operasi dan pemeliharaan master station SCADA di UPDL Semarang, dan dapat dikembangkan secara korporat di PT PLN (Persero).


2013 ◽  
Vol 427-429 ◽  
pp. 2192-2196
Author(s):  
Andy S.Y. Lai ◽  
S.Y. Leung

This paper describes the use of Arduino on Android open-source platform in an experimental way to develop a remote control multi-player game. Android mobile is programmed to be a remote control device used to send sockets via Bluetooth network to Arduino microprocessor embedded in a toy car to control movements in all directions along its pathway. We applied the open-source microcontroller Arduino and the Java-Based technology Android in developing a multi-player mobile game in distributed network computing and mobile telecommunication, which strongly focuses on the emergence of technologies that embrace android mobile and Arduino open-sources. Our investigation focuses on an extended form of microprocessor network computing which game software developers utilize to develop remote control games for multi-players. We call this study an experimental mobile computing application in which the Arduino embedded in the toy car can sense the color pattern changes with infrared along its pathway and instantaneously send the data via Bluetooth piconet to the connected Android mobile device. In turn, the Android mobile device sends the data to game server via web services on internet. Currently, mobile computing feeds information into the game server. However, designing concurrent network broadcasting and real-time remote control game is still a daunting task and much theoretical and practical research remains to be done to catch up with the mobile computing and telecommunication era. In this paper, we present the overall architecture and discuss, in detail, the implementation steps taken to create the Arduino and Android based remote control context-aware game. We have developed a multi-player game server and prepared the client and server codes in mobile computing, providing adaptive routines to handle connection information requests in telecommunication and delivery for speedy throughput and context-triggered actions.


Author(s):  
Rajesh Kannan Megalingam ◽  
Santosh Tantravahi ◽  
Hemanth Sai Surya Kumar ◽  
Nagasai Thokala ◽  
Hari Sudarshan Rahul

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