scholarly journals Predicting Upper-Extremity Function Recovery From Kinematics in Stroke Patients Following Goal-Oriented Computer-Based Training

Author(s):  
Fabrizio Antenucci ◽  
Belén Rubio Ballester ◽  
Martina Maier ◽  
Anthony C.C. Coolen ◽  
Paul F. M. J. Verschure

Abstract Background: After a stroke, a wide range of deficits can occur with varying onset latencies. As a result, predicting impairment and recovery are enormous challenges in neurorehabilitation. Body function and structure, as well as activities, are assessed using clinical scales. For functional deficits of the upper extremities these include the Fugl-Meyer Assessment for the Upper Extremity (FM-UE), the Chedoke Arm and Hand Activity Inventory (CAHAI) and Barthel Index (BI), administered by clinicians. Although these scales are generally accepted for the evaluation of the motor and functional impairment of the upper-limbs, they are time-consuming, show high inter-rater variability, have low ecological validity, and are vulnerable to biases introduced by compensatory movements and action modifications. For these reasons, alternative methods need to be developed for efficient and objective assessment. Computer-based motion capture and classification tools have the potential to collect and process kinematic data to estimate impairment, function and recovery while overcoming these limitations.Methods: We present a method for estimating clinical scores from movement parameters that are entirely extracted from kinematic data recorded during unsupervised rehabilitation sessions performed with the Rehabilitation Gaming System (RGS). RGS is a rehabilitation technology that uses image-based motion capture, goal-oriented individualised training, virtual reality content delivery, and restricts compensatory trunk movements through feedback. The main protocol considered in this study asks patients to use their upper limbs to intercept spheres that are presented in a 3 dimensional virtual reality display. RGS maps the planar physical arm movements onto matching movements by an avatar presented in a first-person perspective. In this analysis, we performed a multivariate regression using clinical data from 98 stroke patients who completed a total of 191 sessions with RGS.Results: Our multivariate regression model reaches an accuracy of R2 : 0.38, with an error (σ : 12.8), in predicting FM-UE scores. We analyse our model by assessing reliability (r = 0:89 for test-retest), sensitivity to clinical improvements (95% true positive rate) and generalisation to other tasks that involve planar reaching movements (R2 : 0.39). The model achieves comparable accuracy also for the CAHAI (R2 : 0.40) and BI scales (R2 : 0.35).Conclusions: Our results highlight the clinically relevant predictive power of kinematic data collected during unsupervised goal-oriented motor training combined with automated inference techniques and provide new insight into factors underlying recovery and its biomarkers.

Author(s):  
Belén Rubio Ballester ◽  
Fabrizio Antenucci ◽  
Martina Maier ◽  
Anthony C. C. Coolen ◽  
Paul F. M. J. Verschure

Abstract Introduction After a stroke, a wide range of deficits can occur with varying onset latencies. As a result, assessing impairment and recovery are enormous challenges in neurorehabilitation. Although several clinical scales are generally accepted, they are time-consuming, show high inter-rater variability, have low ecological validity, and are vulnerable to biases introduced by compensatory movements and action modifications. Alternative methods need to be developed for efficient and objective assessment. In this study, we explore the potential of computer-based body tracking systems and classification tools to estimate the motor impairment of the more affected arm in stroke patients. Methods We present a method for estimating clinical scores from movement parameters that are extracted from kinematic data recorded during unsupervised computer-based rehabilitation sessions. We identify a number of kinematic descriptors that characterise the patients’ hemiparesis (e.g., movement smoothness, work area), we implement a double-noise model and perform a multivariate regression using clinical data from 98 stroke patients who completed a total of 191 sessions with RGS. Results Our results reveal a new digital biomarker of arm function, the Total Goal-Directed Movement (TGDM), which relates to the patients work area during the execution of goal-oriented reaching movements. The model’s performance to estimate FM-UE scores reaches an accuracy of $$R^2$$ R 2 : 0.38 with an error ($$\sigma$$ σ : 12.8). Next, we evaluate its reliability ($$r=0.89$$ r = 0.89 for test-retest), longitudinal external validity ($$95\%$$ 95 % true positive rate), sensitivity, and generalisation to other tasks that involve planar reaching movements ($$R^2$$ R 2 : 0.39). The model achieves comparable accuracy also for the Chedoke Arm and Hand Activity Inventory ($$R^2$$ R 2 : 0.40) and Barthel Index ($$R^2$$ R 2 : 0.35). Conclusions Our results highlight the clinical value of kinematic data collected during unsupervised goal-oriented motor training with the RGS combined with data science techniques, and provide new insight into factors underlying recovery and its biomarkers.


Stroke ◽  
2020 ◽  
Vol 51 (Suppl_1) ◽  
Author(s):  
Adam MacLellan ◽  
Catherine Legault ◽  
Alay Parikh ◽  
Leonel Lugo ◽  
Stephanie Kemp ◽  
...  

Background: Stroke is the leading cause of disability worldwide, with many stroke survivors having persistent upper limb functional impairment. Aside from therapist-directed rehabilitation, few efficacious recovery tools are available for use by stroke survivors in their own home. Game-based virtual reality systems have already shown promising results in therapist-supervised settings and may be suitable for home-based use. Objective: We aimed to assess the feasibility of unsupervised home-based use of a virtual reality device for hand rehabilitation in stroke survivors. Methodology: Twenty subacute/chronic stroke patients with upper extremity impairment were enrolled in this prospective single-arm study. Participants were instructed to use the Neofect Smart Glove 5 days per week for 8 weeks, in single sessions of 50 minutes or two 25-minute sessions daily. We measured (1) compliance to prescribed rehabilitation dose, (2) patient impression of the intervention, and (3) efficacy measures including the upper extremity Fugl-Meyer (UE-FM), the Jebsen-Taylor hand function test (JTHFT) and the Stroke Impact Scale (SIS). Results: Seven subjects (35%) met target compliance of 40 days use, and 6 subjects (30%) used the device for 20-39 days; there were no age or gender differences in use. Subjective patient experience was favorable, with ninety percent of subjects reporting satisfaction with their overall experience, and 80% reporting perceived improvement in hand function (figure 1). There was a mean improvement of 26.6±48.8 seconds in the JTHFT ( p =0.03) and 16.1±15.3 points in the domain of the SIS that assesses hand function ( p <0.01). There was a trend towards improvement in the UE-FM (2.2±5.5 points, p =0.10). Conclusions: A novel virtual reality gaming device is suitable for unsupervised use in stroke patients and may improve hand/arm function in subacute/chronic stroke patients. A large-scale randomized controlled trial is needed to confirm these results.


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