scholarly journals Exploring the Development of Primary School Students’ Computational Thinking and 21st Century Skills Through Scaffolding: Voices from the Stakeholders

Author(s):  
Volkan Kukul ◽  
Recep Çak?r

Computational thinking (CT) has become a skill that is taught starting from an early age with its increasing popularity. In addition, the opinion that CT is related to other 21st century skills finds its place in the literature. The main purpose of this study is to identify the contributions of scaffolding-based game programming activities to students' CT and 21st-century skills. In line with this purpose, the study was designed as a qualitative case study. The participants of the study consisted of 16 primary school students, 10 pre-service ICT Teachers, and 2 primary school teachers. The research results reveal that game programming has a positive effect on students' CT skills, 21st century skills and some psychometric variables like self-confidence and motivation. In future studies and implementations, educators may support their instructions of programming through different scaffolding strategies. In addition, it should be taken into consideration that students can become innovative designers with content that they find interesting.

2022 ◽  
pp. 750-770
Author(s):  
Mohd Ali Samsudin ◽  
Goh Kok Ming ◽  
Nur Jahan Ahmad ◽  
Yogendran Abrose

The aim of this study was to investigate the effectiveness of Minecraft-game-based learning towards on 21st century skills among primary school students. This study employed quasi-experimental methodology. The dependent variable of this study was the 21st century skills. During Minecraft-game-based learning session, students were given the opportunity to build and recreate a world based on certain themes inside Minecraft world based on their creativity and imagination. The session involved a learning process of different skills and knowledge relevant to school and real world which was imitate inside the Minecraft world. The result shows that the intervention of Minecraft-game-based learning is effective in enhancing and retaining the 21st century skills among students. The implication of the study suggests that the functionality of Minecraft as a digital learning tool should be promoted as it involves students to work in a team to solve problems and have fun while acquiring and sharpening the students' 21st century skills.


2021 ◽  
Vol 13 (13) ◽  
pp. 7308
Author(s):  
Soon Singh Bikar ◽  
Balan Rathakrishnan ◽  
Mohammad Rahim Kamaluddin ◽  
Norruzeyati Che Mohd Nasir ◽  
Mohd Azrin Mohd Nasir

The Ranau Earthquake that struck on 5 June 2015, February 2018, and April 2021, were a new disaster in Sabah and caused many Sabahan to panic. The unpredicted disaster also caused a serious impact on all aspects of life in Sabah. The earthquake has caused severe damage to eight primary schools in the vicinity of the epicenter, although no casualties were reported. However, the disaster has deep passing psychological effects among students. In this study, we examine how the primary school teachers enabled the student to be resilient during and after the disaster. Based on the interviews with 16 primary school students, it was revealed that most of the teachers used WhatsApp to support resilience during and after the earthquake. Interviews with 16 primary school teachers revealed there were two main reasons for them to communicate with students, namely, delivering emotional aid and monitoring their stress. Based on student interviews, five content categories of emotional support were identified: caring, reassuring, emotion sharing, belonging, and distracting. The main contribution of this study is that social media can be used as a spontaneous and proactive tool for supporting the student’s resilience during and after the earthquake trauma.


Author(s):  
Yelena Krivolap

One of the problems of primary school teachers’ training in postgraduate education is to prove the guidelines vector of teaching activities on the development of creative abilities of every child. From the early school years it is necessary to enhance the student’s tendency to creative performance with new creative and intellectual abilities and effective methodologies. The realia of the new millennium requires the activation of personality’s creative potential, creative activity of primary school students, creating psychological and pedagogical conditions for their professional self-expression and creative fulfillment.The aim of the article is to analyze the content of primary school teachers’ training on the development of primary school students’ creative potential in postgraduate education.The content of primary school teachers’ training for the creative potential development of primary school students during training courses in postgraduate teachers’ education complies with such features as: concentric (allows to establish a connection between the known and the unknown, to develop, enhance, organize teachers’ ideas on the types and methods of the development of primary school students’ creative abilities); transfer from simple to complex in teaching of adults, from the known to the unknown or little known (makes it possible to gradually expand, enrich the content of each topic); the relationship of learning content during training courses with practical activities in primary school (includes visiting methodologist teachers’ lessons at schools); providing students with positive motivation during learning to fix the interest in the development of primary pupils’ creative activity in the classroom; interdependence of methods and techniques of training (for their efficient optimal combination in different learning situations).Thus, the content of primary school teachers’ training to the development of primary school students’ creative potential in postgraduate education combines didactic, andragogical and psychological foundations of teachers’ education as a particular category of working adults. In the long term we shall search pedagogical conditions of training.


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