scholarly journals Ordinal Polymatrix Games with Incomplete Information

Author(s):  
Nahla Ben Amor ◽  
Hélène Fargier ◽  
Régis Sabbadin ◽  
Meriem Trabelsi

Possibilistic games with incomplete information (Π-games) constitute a suitable framework for the representation of ordinal games under incomplete knowledge. However, representing a Π-game in standard normal form requires an extensive expression of the utility functions and the possibility distribution, namely, on the product spaces of actions and types. In the present work, we propose a less costly view of Π-games, namely min-based polymatrix Π-games, which allows to concisely specify Π-games with local interactions. This framework allows, for instance, the compact representation of coordination games under uncertainty where the satisfaction of an agent is high if and only if her strategy is coherent with all of her neighbors, the game being possibly only incompletely known to the agents. Then, an important result of this paper is to show that a min-based polymatrix Π-game can be transformed, in polynomial time, into a (complete information) min-based polymatrix game with identical pure Nash equilibria. Finally, we show that the latter family of games can be solved through a MILP formulation. Experiments on variants of the GAMUT problems confirm the feasibility of this approach.

Author(s):  
Nahla Ben Amor ◽  
Helene Fargier ◽  
Régis Sabbadin ◽  
Meriem Trabelsi

Bayesian games offer a suitable framework for games where the utility degrees are additive in essence. This approach does nevertheless not apply to ordinal games, where the utility degrees do not capture more than a ranking, nor to situations of decision under qualitative uncertainty. This paper proposes a representation framework for ordinal games under possibilistic incomplete information (π-games) and extends the fundamental notion of Nash equilibrium (NE) to this framework. We show that deciding whether a NE exists is a difficult problem (NP-hard) and propose a  Mixed Integer Linear Programming  (MILP) encoding. Experiments on variants of the GAMUT problems confirm the feasibility of this approach.


2019 ◽  
Vol 109 (8) ◽  
pp. 2823-2854 ◽  
Author(s):  
Stephen Morris ◽  
Muhamet Yildiz

We study the informational events that trigger equilibrium shifts in coordination games with incomplete information. Assuming that the distribution of the changes in fundamentals has fat tails, we show that majority play shifts either if fundamentals reach a critical threshold or if there are large common shocks, even before the threshold is reached. The fat-tail assumption matters because it implies that large shocks make players more unsure about whether their payoffs are higher than others. This feature is crucial for large shocks to matter. (JEL C72, C73, D83)


Author(s):  
Giuseppe Cappelletti

Rationalizability is a widely accepted solution concept in the study of strategic-form games with complete information and is fully characterized in terms of assumptions on the rationality of the players and common certainty of rationality.Battigalli and Siniscalchi extend rationalizability taking as given some exogenous restrictions on players' beliefs and derive the solution concept called ?-rationalizability. This new solution concept has been applied to games with incomplete information as well as dynamic games.On this note, I focus on games with incomplete information and characterize ?-rationalizability with a new notion of iterative dominance that is able to capture the additional hypothesis on players' beliefs.


2016 ◽  
Vol 14 (07) ◽  
pp. 1650033 ◽  
Author(s):  
Haozhen Situ ◽  
Zhiming Huang ◽  
Cai Zhang

Noise effects can be harmful to quantum information systems. In the present paper, we study noise effects in the context of quantum games with incomplete information, which have more complicated structure than quantum games with complete information. The effects of several paradigmatic noises on three newly proposed conflicting interest quantum games with incomplete information are studied using numerical optimization method. Intuitively noises will bring down the payoffs. However, we find that in some situations the outcome of the games under the influence of noise effects are counter-intuitive. Sometimes stronger noise may lead to higher payoffs. Some properties of the game, like quantum advantage, fairness and equilibrium, are invulnerable to some kinds of noises.


Sign in / Sign up

Export Citation Format

Share Document