scholarly journals Topical Spotlight: Digital Entertainment

2021 ◽  
Author(s):  
Brittne Kakulla
2020 ◽  
Vol 8 (2) ◽  
pp. 21-24
Author(s):  
A Srinivasacharlu

Present generation learners are growing up with digitalization. Educators are increasingly understanding and adapting new methods of teaching laced with digitalization. YouTube, an important off shoot of digitalization, is leading the charge as the most multipurpose medium for content transactions in the classroom and outside the classroom. It not only provides digital entertainment but also provides a great environment for learning. YouTube has multiple  advantages for teacher educators and teacher trainees. Teacher educators and teacher trainees search YouTube for any information or clarification on a topic. Using YouTube in the classroom can bring efficiency in teaching and learning. Considering its endless services, there is no surprise that Youtube has been ranked the highest as a preferred learning tool. The teacher educators and teacher trainees can follow the prescribed procedures for creating and uploading effective videos on YouTube. Teacher educators can use YouTube in their class with all precautions and well planning.


2016 ◽  
Vol 2016 ◽  
pp. 1-18 ◽  
Author(s):  
Tao Wu ◽  
Limin Zhang

Tessellation-based art is an important technique for computer aided aesthetic patterns generation, and Voronoi diagram plays a key role in the preprocessing, whose uncertainty mechanism is still a challenge. However, the existing techniques handle the uncertainty incompletely and unevenly, and the corresponding algorithms are not of high efficiency; thus it is impossible for users to obtain the results in real time. For a reference image, a Voronoi aesthetic pattern generation algorithm with uncertainty based on cloud model is proposed, including uncertain line representation using an extended cloud model and Voronoi polygon approximation filling with uncertainty. In view of the different parameters, seven groups of experiments and various experimental analyses are conducted. Compared with the related algorithms, the proposed technique performs better on running time, and its time complexity is approximatively linear related to the size of the input image. The experimental results show that it can produce visually similar effect with the frayed or cracked soil and has three advantages, that is, uncertainty, simplicity, and efficiency. The proposal can be a powerful alternative to the traditional methods and has a prospect of applications in the digital entertainment, home decoration, clothing design, and various fields.


AI Magazine ◽  
2015 ◽  
Vol 36 (1) ◽  
pp. 99-102
Author(s):  
Tiffany Barnes ◽  
Oliver Bown ◽  
Michael Buro ◽  
Michael Cook ◽  
Arne Eigenfeldt ◽  
...  

The AIIDE-14 Workshop program was held Friday and Saturday, October 3–4, 2014 at North Carolina State University in Raleigh, North Carolina. The workshop program included five workshops covering a wide range of topics. The titles of the workshops held Friday were Games and Natural Language Processing, and Artificial Intelligence in Adversarial Real-Time Games. The titles of the workshops held Saturday were Diversity in Games Research, Experimental Artificial Intelligence in Games, and Musical Metacreation. This article presents short summaries of those events.


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