scholarly journals Enhancing Education and Training Initiatives Through Serious Games

2021 ◽  
Vol 2 (2) ◽  
Author(s):  
Emily Kahm

NA

2010 ◽  
Vol 2 (2) ◽  
pp. 3483-3488 ◽  
Author(s):  
Hamed Sabri ◽  
Brent Cowan ◽  
Bill Kapralos ◽  
Mark Porte ◽  
David Backstein ◽  
...  

Author(s):  
Liliane Machado ◽  
Ronei Moraes

Training systems based on virtual reality, serious games, assessment methods, systems to support learning, assessment methodologies and technologies to extend interaction with educational content have been the focus of researches at LabTEVE. The interdisciplinarity can be observed in each project, highlighting the need for dialogue between areas for the production of solutions and technologies that can be used today as well as prospected for the future.


Author(s):  
Chiara Eva Catalano ◽  
Angelo Marco Luccini ◽  
Michela Mortara

There is an increasing awareness about the potential of serious games for education and training in many disciplines. However, research still witnesses a lack of methodologies, guidelines and best practices on how to develop effective serious games and how to integrate them in the actual learning and training processes. The process of integration heavily depends on providing and spreading evidence of the effectiveness of serious games. In this paper we present an overview on the factors that make serious games effective in the perspective of maximizing the learning impact. Such recommendations are the result of an extensive survey of the current proposition of serious games in different application domains.


2020 ◽  
Vol 4 (2) ◽  
pp. 50-53
Author(s):  
Liliane Machado ◽  
Ronei Moraes

Training systems based on virtual reality, serious games, assessment methods, systems to support learning, assessment methodologies and technologies to extend interaction with educational content have been the focus of researches at LabTEVE. The interdisciplinarity can be observed in each project, highlighting the need for dialogue between areas for the production of solutions and technologies that can be used today as well as prospected for the future.


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