scholarly journals The Effects of Incorrect Occlusion Cues on the Understanding of Barehanded Referencing in Collaborative Augmented Reality

2021 ◽  
Vol 2 ◽  
Author(s):  
Yuan Li ◽  
Donghan Hu ◽  
Boyuan Wang ◽  
Doug A. Bowman ◽  
Sang Won Lee

In many collaborative tasks, the need for joint attention arises when one of the users wants to guide others to a specific location or target in space. If the collaborators are co-located and the target position is in close range, it is almost instinctual for users to refer to the target location by pointing with their bare hands. While such pointing gestures can be efficient and effective in real life, performance will be impacted if the target is in augmented reality (AR), where depth cues like occlusion may be missing if the pointer’s hand is not tracked and modeled in 3D. In this paper, we present a study utilizing head-worn AR displays to examine the effects of incorrect occlusion cues on spatial target identification in a collaborative barehanded referencing task. We found that participants’ performance in AR was reduced compared to a real-world condition, but also that they developed new strategies to cope with the limitations of AR. Our work also identified mixed results of the effect of spatial relationships between users.

2020 ◽  
Vol 14 (4) ◽  
pp. 353-371 ◽  
Author(s):  
Austin Erickson ◽  
Nahal Norouzi ◽  
Kangsoo Kim ◽  
Ryan Schubert ◽  
Jonathan Jules ◽  
...  

2021 ◽  
Author(s):  
Bernardo Marques ◽  
Tiago Araujo ◽  
Samuel Silva ◽  
Joao Alves ◽  
Paulo Dias ◽  
...  

Author(s):  
Bernardo Marques ◽  
Samuel S. Silva ◽  
Joao Alves ◽  
Tiago Araujo ◽  
Paulo Miguel Dias ◽  
...  

2010 ◽  
Vol 9 (2) ◽  
pp. 21-30 ◽  
Author(s):  
Ali Hamidian ◽  
Claudio E. Palazzi ◽  
Tin Y. Chong ◽  
Mario Gerla ◽  
Ulf K�rner

Exploring Wireless Mesh Networks for Collaborative Augmented Reality Environments


2018 ◽  
Author(s):  
Uri Korisky ◽  
Rony Hirschhorn ◽  
Liad Mudrik

Notice: a peer-reviewed version of this preprint has been published in Behavior Research Methods and is available freely at http://link.springer.com/article/10.3758/s13428-018-1162-0Continuous Flash Suppression (CFS) is a popular method for suppressing visual stimuli from awareness for relatively long periods. Thus far, it has only been used for suppressing two-dimensional images presented on-screen. We present a novel variant of CFS, termed ‘real-life CFS’, with which the actual immediate surroundings of an observer – including three-dimensional, real life objects – can be rendered unconscious. Real-life CFS uses augmented reality goggles to present subjects with CFS masks to their dominant eye, leaving their non-dominant eye exposed to the real world. In three experiments we demonstrate that real objects can indeed be suppressed from awareness using real-life CFS, and that duration suppression is comparable that obtained using the classic, on-screen CFS. We further provide an example for an experimental code, which can be modified for future studies using ‘real-life CFS’. This opens the gate for new questions in the study of consciousness and its functions.


2015 ◽  
Vol 1 (2) ◽  
pp. 306
Author(s):  
Hoger Mahmud Hussen

In this paper the outcome of a project is presented that aims to modify and improve one of the most widely used Augmented Reality tools. Augmented reality (AR), is a fast growing area of virtual reality research. Augmented Reality (AR) is a newly emerging technology by which user’s view of the real world is augmented with additional information from a computer model. ARToolKit is one of the most widely used toolkits for Augmented Reality applications. The toolkit tracks optical markers and overlays virtual objects on the markers. In the current version of the toolkit the overlaid object is stationary or loops regardless of the optical target position, this means that the overlaid object cannot be animated or changed based on the movement of the optical target. The aim is to improve the toolkit, therefore a design solution to modify it were designed and implement so that users can manipulate the position of the overlaid virtual object, through movements of the optical target. The design solution focuses on developing a mathematically based links between the position of the optical target and the overlaid virtual object. To test the solution test cases were developed and the results show that the design solution is effective and the principal idea can be used to develop many applications in different sectors such as education and health.


Sign in / Sign up

Export Citation Format

Share Document