scholarly journals AUGMENTED REALITY IN INTERVENTION WITH PEOPLE WITH AUTISM SPECTRUM DISORDER: PROTOCOL ACTIVITIES

Author(s):  
Alba Gilabert Cerdá ◽  
◽  
Eva García Albaladejo ◽  
Elena Pérez Vázquez ◽  
Gonzalo Lorenzo Lledó ◽  
...  
2019 ◽  
Vol 1235 ◽  
pp. 012104 ◽  
Author(s):  
M F Syahputra ◽  
A P Angkasih ◽  
S Purnamawati ◽  
U Andayani ◽  
D Abdullah ◽  
...  

2017 ◽  
Vol 15 (10) ◽  
pp. 2017-2023 ◽  
Author(s):  
Kerolayne Paiva Soares ◽  
Aquiles Medeiros Filgueira Burlamaqui ◽  
Luiz Marcos Garcia Goncalves ◽  
Viviane Ferreira da Costa ◽  
Maria Edna Cunha ◽  
...  

2020 ◽  
Vol 8 (5) ◽  
pp. 2156-2162

Technology-assisted intervention has potentials in improving the social, communication and behavior impairments in of children with autism spectrum disorder (ASD). Augmented reality (AR) offers multitude of possibilities and opportunities for the intervention of children with ASD. Therefore, this study identifies 13 researches from 2012 to 2018 that documented the efficacy of augmented reality applications in supporting the intervention of children with ASD. This study reviews the applications of augmented reality that nhanced the intervention for children with autism in (i) social skills, (ii) communication skills, and (iii) behavior skills. The conclusion reports the significant roles of augmented reality as technology-assisted intervention for children with ASD.


2021 ◽  
Vol 12 ◽  
Author(s):  
Behnam Karami ◽  
Roxana Koushki ◽  
Fariba Arabgol ◽  
Maryam Rahmani ◽  
Abdol-Hossein Vahabie

In recent years, the application of virtual reality (VR) for therapeutic purposes has escalated dramatically. Favorable properties of VR for engaging patients with autism, in particular, have motivated an enormous body of investigations targeting autism-related disabilities with this technology. This study aims to provide a comprehensive meta-analysis for evaluating the effectiveness of VR on the rehabilitation and training of individuals diagnosed with an autism spectrum disorder. Accordingly, we conducted a systematic search of related databases and, after screening for inclusion criteria, reviewed 33 studies for more detailed analysis. Results revealed that individuals undergoing VR training have remarkable improvements with a relatively large effect size with Hedges g of 0.74. Furthermore, the results of the analysis of different skills indicated diverse effectiveness. The strongest effect was observed for daily living skills (g = 1.15). This effect was moderate for other skills: g = 0.45 for cognitive skills, g = 0.46 for emotion regulation and recognition skills, and g = 0.69 for social and communication skills. Moreover, five studies that had used augmented reality also showed promising efficacy (g = 0.92) that calls for more research on this tool. In conclusion, the application of VR-based settings in clinical practice is highly encouraged, although their standardization and customization need more research.


IEEE Access ◽  
2020 ◽  
Vol 8 ◽  
pp. 78779-78807 ◽  
Author(s):  
Kamran Khowaja ◽  
Bilikis Banire ◽  
Dena Al-Thani ◽  
Mohammed Tahri Sqalli ◽  
Aboubakr Aqle ◽  
...  

Sign in / Sign up

Export Citation Format

Share Document