Shadow generation algorithm of augmented reality using adaptive sampling and fusion

2013 ◽  
Vol 32 (6) ◽  
pp. 1860-1863
Author(s):  
Hong-bo LI ◽  
Liang-liang WU ◽  
Yu WU
2015 ◽  
Vol 713-715 ◽  
pp. 2143-2146
Author(s):  
Zhi Zhao ◽  
Gui Qiu Chen

This thesis mainly discusses the basic theory of the real-time lighting and shadow and the application of virtual simulation system in the virtual simulation field, introduces the light model and shadow generation algorithm more detailedly which are applied in virtual simulation field virtual simulation system according to the actual situation finally.


Author(s):  
Yuki Fushio ◽  
◽  
Mitsunori Matsushita ◽  

This paper proposes a dynamic shadow generation system that combines the shadow of an object with the artificial shadows of virtual characters. In our proposed system, infrared light is used to capture an object’s shadow in order to discriminate between a shadow generated by an object and a virtual shadow generated by the system. Our proposed system determines areas in which shadows do not appear and then the shadows of virtual characters are added to these areas. This paper presents the basic idea of the system, the shadow generation algorithm that it uses, and an empirical study on the sharpness of a generated shadow, along with the distance between an object and a screen used in this system.


ASHA Leader ◽  
2013 ◽  
Vol 18 (9) ◽  
pp. 14-14 ◽  
Keyword(s):  

Amp Up Your Treatment With Augmented Reality


2003 ◽  
Vol 15 (2) ◽  
pp. 141-156 ◽  
Author(s):  
eve Coste-Maniere ◽  
Louai Adhami ◽  
Fabien Mourgues ◽  
Alain Carpentier

2012 ◽  
Author(s):  
R. A. Grier ◽  
H. Thiruvengada ◽  
S. R. Ellis ◽  
P. Havig ◽  
K. S. Hale ◽  
...  

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