shadow generation
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2019 ◽  
Vol 18 (1) ◽  
pp. 41-52
Author(s):  
Geoff Kimm

This article describes a novel algorithm for built environment 2.5D digital model shadow generation that allows identities of shadowing sources to be efficiently precalculated. For any point on the ground, all sources of shadowing can be identified and are classified as actual or experiential obstructions to sunlight. The article justifies a 2.5D raster approach in the context of modelling of architectural and urban environments that has in recent times shifted from 2D to 3D, and describes in detail the algorithm which builds on precedents for 2.5D raster calculation of shadows. The algorithm is efficient and is applicable at even precinct scale in low-end computing environments. The simplicity of this new technique, and its independence of GPU coding, facilitates its easy use in research, prototyping and civic engagement contexts. Two research software applications are presented with technical details to demonstrate the algorithm’s use for participatory built environment simulation and generative modelling applications. The algorithm and its shadow origin tagging can be applied to many digital workflows in architectural and urban design, including those using big data, artificial intelligence or community participative processes.


Author(s):  
Sergey Vyatkin ◽  
Alexandr Romanyuk ◽  
Oksana Romanyuk ◽  
Snigur Anatoly Vasilyevich ◽  
Mykola Nechiporuk
Keyword(s):  

Symmetry ◽  
2019 ◽  
Vol 11 (1) ◽  
pp. 79 ◽  
Author(s):  
Lin Li ◽  
Chia-Chen Lin ◽  
Chin-Chen Chang

A subtopic of visual secret sharing (VSS) is information hiding-based VSS (IH-VSS), which embeds secret messages into images using an information hiding technique. In the IH-VSS scheme, stego-images are divided into shadows under the guidance and constraint of some predetermined approaches. In order to achieve the purpose of security and reliability, the hidden information cannot be recovered unless a certain amount or all of the credible shadows work together. In this paper, we propose a (2, 2) IH-VSS scheme with reversibility and friendliness. In the shadow generation phase, two meaningful shadow images are produced and then distributed. In the extraction and restoration phase, the hidden secret information and cover image, respectively, can be reconstructed credibly and correctly. No complex computation of shadow generation is involved, but high security is achieved. Moreover, a satisfying peak-signal-to-noise ratio (PSNR) is obtained with the high embedding capacity of 1.59 bpp in a very simple and effective way.


2015 ◽  
Vol 713-715 ◽  
pp. 2143-2146
Author(s):  
Zhi Zhao ◽  
Gui Qiu Chen

This thesis mainly discusses the basic theory of the real-time lighting and shadow and the application of virtual simulation system in the virtual simulation field, introduces the light model and shadow generation algorithm more detailedly which are applied in virtual simulation field virtual simulation system according to the actual situation finally.


2014 ◽  
Vol 32 (1) ◽  
pp. 3-15 ◽  
Author(s):  
Hoshang Kolivand ◽  
Alhajhamad Hasan Zakaria ◽  
Mohd Shahrizal Sunar

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