Computer-based creativity enhanced conceptual design model for non-routine design of mechanical systems

2014 ◽  
Vol 27 (6) ◽  
pp. 1083-1098 ◽  
Author(s):  
Yutong Li ◽  
Yuxin Wang ◽  
Alex H. B. Duffy
2013 ◽  
Vol 41 (4) ◽  
pp. 341-353
Author(s):  
Tek-Jin Nam ◽  
Peter R. N. Childs ◽  
Minjung Sohn

1989 ◽  
Vol 26 (04) ◽  
pp. 289-302
Author(s):  
A. H. B. Duffy ◽  
K. J. MacCallum

In the early stages of ship design a considerable amount of experience and knowledge is used to build and evaluate empirical models with known design relationships. However, computer-based systems which aim to assist this stage have tended to concentrate on the analytical aspects of the process and have not been successful in integrating with this expertise and benefitting from it. This paper presents some of the results of a program of research into methods and representing knowledge of empirical numerical relationships used in these early stages of the design process. The work is based on an experimental system, DESIGNER, described in earlier papers. The DESIGNER system is used to carry out a series of evaluations of design sessions, using a warship design model. By examining the progress toward a set of design goals and the classes of interactions used, an improved understanding of the requirements of an interactive numerical design system is developed. As a consequence, methods have been developed to handle approximate values and relationships, to include design margins, and to represent explicitly in the system the definition and use of goals, or design requirements. Using a design model representing a bulk carrier, the paper then presents a worked example to illustrate the use of the new numerical knowledge techniques. It is concluded that the techniques could make a useful contribution to any interactive numerical design system which aims to provide improved use of expertise.


Author(s):  
Jonathan S. Colton ◽  
Mark P. Ouellette

Abstract This paper presents a summary of research into the development and implementation of a domain independent, computer-based model for the conceptual design of complex mechanical systems (Ouellette, 1992). The creation of such a design model includes the integration of four major concepts: (1) The use of a graphical display for visualizing the conceptual design attributes; (2) The proper representation of the complex data and diverse knowledge required to design the system; (3) The integration of quality design methods into the conceptual design; and (4) The modeling of the conceptual design process as a mapping between functions and forms. Using the design of an automobile as a case study, a design environment was created which consisted of a distributed problem solving paradigm and a parametric graphical display. The requirements of the design problem with respect to data representation and design processing were evaluated and a process model was specified. The resulting vehicle design system consists of a tight integration between a blackboard system and a parametric design system. The completed system allows a designer to view graphical representations of the candidate conceptual designs that the blackboard system generates.


Author(s):  
B. H. de Roode ◽  
H. A. Crone

Abstract This paper describes a general design model that serves as a base for computer-support in the conceptual design stage. The model consists of a model of the artefact to be designed, design activities and knowledge. The artefact model contains multiple views, each highlighting a certain aspect of the design. Design activities are performed to create this model and knowledge describes information generated in the past that can be reused. The general design model has been used to develop a specific model for the design of production machines. This specific model has been implemented in a prototype computer-program and has been evaluated within several companies. The results are promising and show that designers gain new insights by using the model.


Author(s):  
Toru Yamazaki ◽  
Keita Suwabe ◽  
Kousuke Nakanishi ◽  
Hirotaka Shiozaki ◽  
Junichi Yanase

Author(s):  
Alex C. Starling ◽  
Kristina Shea

Effective methods of computational synthesis for mechanical systems must represent both function and structure in order to generate physical designs with desired behaviors. To this aim, a parallel grammar for mechanical synthesis was developed based on a Function-Behavior-Structure design model. This parallel grammar was implemented for the domain of mechanical clocks and watches in order to demonstrate the flexibility and strengths of the approach. Designs were produced using a fully parametric parts library. Incorporating performance considerations, generate-and-test methods were then used to produce clock designs that satisfy different sets of spatial constraints to demonstrate the potential of the method for general mechanical synthesis problems.


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