Design and Analyses of a Novel Plane-space Polyhedral Reconfigurable Metamorphic Mechanism

2013 ◽  
Vol 49 (11) ◽  
pp. 29 ◽  
Author(s):  
Rugui WANG
2019 ◽  
Vol 131 ◽  
pp. 152-171 ◽  
Author(s):  
Rugui Wang ◽  
Yifeng Liao ◽  
Jian S Dai ◽  
Huiqing Chen ◽  
Ganwei Cai

Entropy ◽  
2021 ◽  
Vol 23 (3) ◽  
pp. 373
Author(s):  
Khaled Abuhmaidan ◽  
Monther Aldwairi ◽  
Benedek Nagy

Vector arithmetic is a base of (coordinate) geometry, physics and various other disciplines. The usual method is based on Cartesian coordinate-system which fits both to continuous plane/space and digital rectangular-grids. The triangular grid is also regular, but it is not a point lattice: it is not closed under vector-addition, which gives a challenge. The points of the triangular grid are represented by zero-sum and one-sum coordinate-triplets keeping the symmetry of the grid and reflecting the orientations of the triangles. This system is expanded to the plane using restrictions like, at least one of the coordinates is an integer and the sum of the three coordinates is in the interval [−1,1]. However, the vector arithmetic is still not straightforward; by purely adding two such vectors the result may not fulfill the above conditions. On the other hand, for various applications of digital grids, e.g., in image processing, cartography and physical simulations, one needs to do vector arithmetic. In this paper, we provide formulae that give the sum, difference and scalar product of vectors of the continuous coordinate system. Our work is essential for applications, e.g., to compute discrete rotations or interpolations of images on the triangular grid.


2014 ◽  
Vol 445 (3) ◽  
pp. 3092-3104 ◽  
Author(s):  
L. A. Porter ◽  
R. S. Somerville ◽  
J. R. Primack ◽  
D. J. Croton ◽  
M. D. Covington ◽  
...  

2021 ◽  
Vol 3 (1) ◽  
pp. 14-18
Author(s):  
Arifa Rahmi ◽  
Armiati Armiati ◽  
Hendra Syarifuddin

The human life aspect’s is concerned with measure activities that geometry context, such as study of plane, space, size and position. Students’ faced the difficulty in understanding concept and interpreting of direction of a transformed geometry object. To solved this difficulty students’ need mathematics learning media which able to clarify transformation context. The aim of this research to know the characteristics and description of mathematics learning media of based computer on geometry transformation context which is should be preliminary research phase. This research was using Plomp model. This model consist to preliminary research phase. This research found that mathematics learning media of based computer on the geometry transformation context was preliminary research phase.


2021 ◽  
pp. 268-278
Author(s):  
Xinyuan Yao ◽  
Xingdong Wang ◽  
Wei Sun ◽  
Haoke Bai

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