scholarly journals Project-Based Learning Approach for Teaching Mobile Application Development Using Visualization Technology

Author(s):  
Zhanat Nurbekova ◽  
Vadim Grinshkun ◽  
Gaukhar Aimicheva ◽  
Bakyt Nurbekov ◽  
Kalima Tuenbaeva

This article is devoted to the experience of applying the Blended Project-Based Learning Approach Using Visualization Technology in teaching mobile application development for IT-students. The Blended Project-Based Learning Approach Using Visualization Technology is based on a project-based method, pair programming, teamwork and using of digital educational resources as a visual learning content. The authors describe the impact of the used teaching methods and digital educational resources on the student's cognitive skills during the mobile application development. During workshop the students gained hands-on experience on mobile application development through «active doing» method, interactive tasks and building different types of mobile application projects. The workshop's curriculum is developed in terms of the scaffolding. So, the students improve the skills develop projects starting from simple «Hi, Kazakhstan!» to a complete software with functions of search and update from the Internet. The well-designed project topics on development mobile application arise the interest and provide the high motivation of the learners. The impact of Blended Project-Based Learning Approach is evaluated through questionnaire, testing and evaluation of mobile application projects developed by students. The effectiveness of the blended approach for teaching mobile application development is confirmed by the empirical data

2015 ◽  
Vol 31 ◽  
pp. 196-205 ◽  
Author(s):  
Rita Francese ◽  
Carmine Gravino ◽  
Michele Risi ◽  
Giuseppe Scanniello ◽  
Genoveffa Tortora

Author(s):  
Nor Afifah Shafin ◽  
RD Rohmat Saedudin ◽  
Nor Hazana Abdullah

<span>Persuasive design principles (PDP) of persuasive system features framework have shown impressive results from the context of user engagement and acceptance as well as continuous usage towards the persuasive systems involved. Yet, available literatures do not thoroughly address the implementation of these design principles specifically in mobile applications and there is insufficient discussion on the impact of the principles in relation to the overall achievement of mobile applications. Hence, this research was conducted with the aim to qualitatively explore the way PDP were implemented across three different levels of mobile applications’ attainment. For this study, seven semi-structured interviews were conducted with the involvement of fifteen (15) Android mobile applications in the area of utilities category. These mobile applications were then categorized into three categories which is successful, partially successful and less successful based on their numbers of mobile applications downloaded for three consecutive years. The results from the content analysis revealed that each of the PDP were implemented in many ways yet the most common applied principles are reduction, tailoring and personalization. However, the analysis also shows low numbers of implementation from the system credibility and social support category. <span>In addition, most of the mobile applications of the successful category have implemented a lot more PDP as compared to the other two mobile application categories. The results from this study has provide significance towards developers, practitioners as well as the scholars from the contextual perspective of persuasive system framework also the practical values of the principles specifically the implementation in mobile application development.</span></span>


Author(s):  
Imaobong Chinedozi ◽  
Karen E. Schetzina ◽  
Gayatri Jaishankar ◽  
Robin Fisher ◽  
Jill Fair

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