scholarly journals Implementation of persuasive design principles in mobile application development: a qualitative study

Author(s):  
Nor Afifah Shafin ◽  
RD Rohmat Saedudin ◽  
Nor Hazana Abdullah

<span>Persuasive design principles (PDP) of persuasive system features framework have shown impressive results from the context of user engagement and acceptance as well as continuous usage towards the persuasive systems involved. Yet, available literatures do not thoroughly address the implementation of these design principles specifically in mobile applications and there is insufficient discussion on the impact of the principles in relation to the overall achievement of mobile applications. Hence, this research was conducted with the aim to qualitatively explore the way PDP were implemented across three different levels of mobile applications’ attainment. For this study, seven semi-structured interviews were conducted with the involvement of fifteen (15) Android mobile applications in the area of utilities category. These mobile applications were then categorized into three categories which is successful, partially successful and less successful based on their numbers of mobile applications downloaded for three consecutive years. The results from the content analysis revealed that each of the PDP were implemented in many ways yet the most common applied principles are reduction, tailoring and personalization. However, the analysis also shows low numbers of implementation from the system credibility and social support category. <span>In addition, most of the mobile applications of the successful category have implemented a lot more PDP as compared to the other two mobile application categories. The results from this study has provide significance towards developers, practitioners as well as the scholars from the contextual perspective of persuasive system framework also the practical values of the principles specifically the implementation in mobile application development.</span></span>

Author(s):  
Zhanat Nurbekova ◽  
Vadim Grinshkun ◽  
Gaukhar Aimicheva ◽  
Bakyt Nurbekov ◽  
Kalima Tuenbaeva

This article is devoted to the experience of applying the Blended Project-Based Learning Approach Using Visualization Technology in teaching mobile application development for IT-students. The Blended Project-Based Learning Approach Using Visualization Technology is based on a project-based method, pair programming, teamwork and using of digital educational resources as a visual learning content. The authors describe the impact of the used teaching methods and digital educational resources on the student's cognitive skills during the mobile application development. During workshop the students gained hands-on experience on mobile application development through «active doing» method, interactive tasks and building different types of mobile application projects. The workshop's curriculum is developed in terms of the scaffolding. So, the students improve the skills develop projects starting from simple «Hi, Kazakhstan!» to a complete software with functions of search and update from the Internet. The well-designed project topics on development mobile application arise the interest and provide the high motivation of the learners. The impact of Blended Project-Based Learning Approach is evaluated through questionnaire, testing and evaluation of mobile application projects developed by students. The effectiveness of the blended approach for teaching mobile application development is confirmed by the empirical data


2019 ◽  
Vol 26 ◽  
pp. 03005
Author(s):  
Yongkang Xing

With e-Business rapidly spreads out in recent years, there is a significant trend that more and more consumers are using mobile applications in engaging with e-Commerce. In order to reach out to maximum consumers across diverse mobile platforms, how to choose a suitable e-Commerce mobile application development approaches with reliable compatibility and lower cost becomes a challenging solution. This paper starts with describing an overview of various development approaches in the field of e-Commerce mobile applications. The research will focus on examining the performance of e-Business mobile applications in terms of access to mobile features, advanced graphics and compatibility are developed using such frameworks. By analyzing the research data on several platforms, this paper will list the pros and cons in each development approaches under different commercial criteria. Finally, the paper summarizes the contributions and concludes with some possible future e-Commerce mobile development directions.


2016 ◽  
Vol 24 (4) ◽  
pp. 67-79
Author(s):  
Sina Baghbaniyazdi ◽  
Amir Ekhlassi ◽  
Kamal Sakhdari

While previous research on application adoption has partly advanced our understanding of factors affecting the adoption of mobile applications, less attention has been given to the whole process of application development, from idea characteristics to the supportive activities after launch. In particular, less is known about these factors in the context of developing countries, where mobile applications are gaining increasing popularity. In this vein, this paper, adopting a grounded theory approach, aims to identify factors influencing the adoption of entertainment mobile application from the developer's points of view focusing on different phases of application development in the novel context of Iran. The authors' in-depth semi-structured interviews with experts in mobile application development firms indicate 15 factors classified within four categories based on the application development process, entailing idea characteristics, design, marketing communications and supportive activities. The implications of these findings provides valuable insight into why some mobile applications are more successful than others.


Author(s):  
Lei-da Chen ◽  
Gordon W. Skelton

n the previous chapter on mobile application development, we developed an order placement system (OPS) using Microsoft Embedded Visual Basic (EVB). Although EVB provides developers with the basic tools for developing mobile applications, it has many limitations. Microsoft Visual Studio .NET 2003 addresses these limitations by including tools for developing smart device applications. Using these tools, developers can create mobile applications for PocketPCs or other Windows CE devices with relative ease and flexibility. Similar to EVB, Visual Studio .NET uses a form-based approach to build applications and provides developers with WYSIWYG tools for user interface development, but as you will find in this chapter, it not only provides many new tools to enrich the application but also simplifies many tasks that are cumbersome in EVB (i.e., creating menus and interacting with databases). Furthermore, Visual Studio .NET allows developers to use a number of different programming languages including Visual Basic and C# to develop applications so that developers can leverage their existing programming skill sets. To illustrate how Visual Studio .NET can be deployed to develop mobile applications, we will develop an upgraded version of the OPS in this chapter. In order to provide a better comparison between Visual Studio .NET and EVB, we will use Visual Basic as the programming language in this project.


2018 ◽  
Vol 6 (2) ◽  
pp. 49-54
Author(s):  
Андрей Зубрилин ◽  
Andrey Zubrilin ◽  
Алёна Маркина ◽  
Alena Markina ◽  
Мария Зубрилина ◽  
...  

The article shows how to lay the basic skills for creating mobile applications in high school students in the framework of training on elective courses. The course planning and the corresponding system of tasks for the formation of these skills are given.


2021 ◽  
Vol 21 (1) ◽  
pp. 1-24
Author(s):  
Paolo Modesti

Mobile applications are extremely popular with many higher education institutions offering courses to prepare new developers sought by the software industry. However, teaching and assessing mobile application development poses specific challenges due to the complexity of real-world programming languages and environments. In this work, we present a script-based approach for teaching and assessing Android application development that addresses shortcomings of existing tools that impact negatively on the learning experience. Our evaluation, which covers pedagogical and technical aspects, provides possible evidence that the scripts have been beneficial in helping students to work more efficiently and achieve better results. Additionally, the scripts have been effective in streamlining the grading process and keeping the tutorial material up to date with the evolution of the Android platform.


Author(s):  
A. A. Kolesnikov ◽  
P. M. Kikin

Development of mobile applications is a very popular trend of today’s informational technologies. Moreover, mapping applications are one of the most popular among all. However, development of mobile applications has some issues while implementing application for multiple mobile platforms and while making it work offline. According to our development experience, it was decided to show main methods of mobile application development, describe advantages and disadvantages of each with respect to mapping functions and application complexity. Special attention was paid to hybrid mobile development technology in order to check out the widespread information about it’s high development speed in compare to “native” and to make sure that it allows to realize easy transferring of existing web application to mobile platform.


Author(s):  
Dana Haugh

This chapter will detail the use of mobile applications in libraries. It will begin by briefly exploring the history of mobile application development, its inception, and progress to its relevance and use within libraries as a means of improving access and resource delivery for patrons. The prevalence of mobile devices, both inside and outside of the library, has affected the way individuals locate and use information. Libraries play an essential role in delivering resources to enhance the way users retrieve information, and therefore it is important to facilitate learning and scholarship through meaningful experiences in a variety of areas and mediums. A mobile application, not just a mobile-friendly website, can appeal to an increasingly digital population of library users in an environment that is both familiar and modern.


2021 ◽  
Vol 2094 (3) ◽  
pp. 032029
Author(s):  
E R Kalyuzhny ◽  
V M Krasnousov ◽  
L V Bukreev ◽  
G A Shpakovsky ◽  
N V Zarikovskaya

Abstract This article describes native and cross-platform technologies used to implement the functionality of geolocation and geographic maps in the development of mobile applications for iOS and Android platforms. The implementation for iOS platform using Swift programming language, for Android platform using Kotlin programming language and cross-platform implementation using Flutter framework are considered in detail.


2015 ◽  
Vol 22 (2) ◽  
pp. 31 ◽  
Author(s):  
Abilio Parada ◽  
Milena Marques ◽  
Lisane B. de Brisolara

This paper proposes a MDD approach for mobile application development, which includes modeling and code generation strategies for An- droid and Windows Phone. UML class and sequence diagrams are employed for modeling mobile applications and code is generated from this model. To support the automatic code generation, GenCode was re-structured and ex- tended to meet the particularities of these two platforms. As result, GenCode’s current version is able to automatically generate Java-Android and C# codes, according to the specified application model and target platform. Finally, case studies are used to demonstrate the proposed approach, as well as to validate the code generation tool.


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