Metacognitive Development within the Community of Inquiry

Author(s):  
Zehra Akyol

This chapter focuses on metacognition in relation to learning and cognition and discusses the potential of the Community of Inquiry (CoI) Framework to guide metacognitive development in online and blended learning environments. The commonality between metacognition and the community of inquiry is the interplay between internal knowledge construction and collaborative learning activities. In this regard, the CoI framework provides a model of cognition that operationalizes inquiry with the potential to contextualize and understand metacognition in an online learning environment. The metacognitive construct developed using the CoI framework as a theoretical lens is introduced, and the strategies and activities to support metacognition in a community of inquiry are provided.

Author(s):  
Γεώργιος (Georgios) Γεωργιάδης (Georgiadis) ◽  
Αλιβίζος Σοφός

Ο σκοπός της παρούσας εργασίας είναι να μελετήσει το κατά πόσο ένα ηλεκτρονικό περιβάλλον εκπαίδευσης για την εξ αποστάσεως διδασκαλία, που δημιουργήσαμε με την χρήση της αυτορρυθμιζόμενης μάθησης σε συνεργατικά περιβάλλοντα μάθησης μπορεί να βοηθήσει τους εκπαιδευτικούς στην εκμάθηση της πλατφόρμας WordPress. Το εκπαιδευτικό πρόγραμμα σχεδιάστηκε και υλοποιήθηκε στην πλατφόρμα διαχείρισης περιεχομένου WordPress. Ο συνολικός αριθμός των εκπαιδευομένων που παρακολούθησαν και διεκπεραίωσαν το σύνολο των δραστηριοτήτων του εργαστηρίου ήταν 81 άτομα. Στην παρούσα έρευνα, η συλλογή των δεδομένων έγινε με τη χρήση των στατιστικών της χρήσης της πλατφόρμας Wordpress, τα αποτελέσματα από τις δραστηριότητες που πραγματοποίησαν οι χρήστες της εκπαιδευτικής πλατφόρμας και τρία ερευνητικά εργαλεία. Τα ευρήματα της έρευνας είναι ότι το ηλεκτρονικό περιβάλλον εκπαίδευσης για την εξ αποστάσεως διδασκαλία που δημιουργήσαμε με την χρήση της αυτορρυθμιζόμενης μάθησης σε συνεργατικά περιβάλλοντα μάθησης με την αξιοποίηση της πλατφόρμας WordPress μπορεί να ενισχύσει τους παράγοντες και τις διαστάσεις της αυτορρυθμιζόμενης μάθησης καθώς και της συνεργατικής μάθησης των εκπαιδευόμενων. Τα μέσα του ηλεκτρονικού περιβάλλοντος της πλατφόρμας WordPress που σχετίζονται με την αυτορρυθμιζόμενη μάθηση και χρησιμοποιούνται από τους εκπαιδευόμενους είναι τα βίντεο, το φόρουμ, οι ομάδες συζητήσεων και το εκπαιδευτικό υλικό. Επιπλέον το ηλεκτρονικό περιβάλλον εκπαίδευσης μπορεί να καλύψει τις εκπαιδευτικές ανάγκες των εκπαιδευομένων σε σχέση με την διδασκαλία που γίνεται στην τάξη τους και μπορεί να συνεισφέρει στην καλύτερη κατανομή του διδακτικού χρόνου του μαθήματος. Τέλος διαπιστώθηκε ότι το ηλεκτρονικό περιβάλλον εκπαίδευσης μπορεί να ενισχύσει τα μαθησιακά αποτελέσματα των εκπαιδευομένων.The purpose of the present work is to study whether an online learning environment for distance learning that we have created using self-regulated learning in collaborative learning environments can help teachers in learning the WordPress platform. The tutorial was designed and implemented on the WordPress content management platform. The total number of trainees who attended and completed all the laboratory activities was 81 persons. In the present study, data were collected using Wordpress platform statistics, results from educational platform users' activities, and three research tools. The research findings showed that the e-learning environment we created using self-regulated learning in collaborative learning environments by utilizing the WordPress platform can enhance the factors and dimensions of self-regulated learning as well as collaborative learning. trainees. The tools of the online environment of the WordPress platform related to self-regulated learning and used by trainees are videos, forums, discussion groups and teaching materials. Finally, we found that the online learning environment can meet the educational needs of the learners in relation to the classroom teaching, can contribute to a better distribution of the lesson time and, in addition, enhance the learning outcomes of the learners.


2013 ◽  
Vol 3 (3) ◽  
pp. 11-26 ◽  
Author(s):  
Emine Cabı ◽  
Yasemin Gülbahar

This study is conducted to develop a scale for assessing the effectiveness of blended learning environments based on the features of both face-to-face and online learning environments and provide suggestions for stakeholders. In the process of scale development, data gathered from 314 students were analyzed. The reliability and validity results for collected data were found to be acceptable since they were between or above the expected value. Based on the analysis it is found that the scale is composed of 55 items having a structure of 4 factors. Hence, it can be concluded that "Effectiveness of Blended Learning Environments Scale" is found as reliable and valid, and can measure what it aims to measure. Blended Learning Environment Scale, which was developed and analyzed for reliability and validity throughout this study, is expected to facilitate the further research studies that focused on blended learning environments.


2013 ◽  
Vol 6 (11) ◽  
Author(s):  
Karsten Gynther ◽  
Ove Christensen ◽  
Rasmus Jørnø

Synkrone online læringsmiljøer muliggør realisering af en didaktisk praksis, der synkront kobler forskellige kontekster. Forskning i og udvikling af didaktiske principper, som kan guide uddannelsesudviklere og undervisere i deres arbejde med at udvikle didaktiske designs for synkrone læringsmiljøer, er imidlertid kun i sin spæde vorden. I denne artikel introduceres til et overordnet designframework for synkrone onlinelæringsmiljøer samt en række konkrete didaktiske principper, som eksemplificeres med en række designeksempler. Det overordnede framework rummer tre dimensioner i et didaktisk design for synkrone læringsmiljøer, der i kort form kan præsenteres som: a) simulering af tilstedeværelsesundervisning, b) remediering af tilstedeværelsesundervisning og c) innovativ transformation af tilstedeværelsesundervisning.Abstract in EnglishSynchronous online learning environments allow the realization of a didactic practice that creates contextual couplings. Research and development of didactic principles to guide teachers and developers of education in developing designs for synchronous learning environments is however still in its infancy. This article introduces a series of new conceptual tools and didactical principles for online learning environment and includes a general design framework for synchronous online learning environments and concrete didactic principles exemplified through a set of design examples. The framework outlines three dimensions of a didactic design: a) simulation of face-to-face teaching, b) remediation of face-to-face teaching and c) innovative transformation of face-to-face teaching.


Author(s):  
Alison Ruth

This chapter proposes that Burke’s (1969) dramatistic analysis using the Pentad (act, scene, agent, agency, purpose) is a valuable methodological tool for investigating how learning theory offers a better understanding of mediated learning environments. It is argued that this framework provides a coherent and comprehensive consideration of learning and communication mediated by electronic means. Research into computer mediated communication needs to acknowledge the intertwining notion of the agents, acts and agency (mediation) within a specific scene, particularly in an online learning environment. Burke’s (1969) work provides a useful framework for discussing and describing a mediated environment and appears to be a valid framework within which to analyze different learning and communicative environments.


Author(s):  
Jon Dron

This book offers an exploration of the ways that a learning trajectory is determined, and, in particular, how an online learning environment can affect that trajectory. It provides suggestions about how, primarily through technologies that underlie what is vulgarly known as “Web 2.0,” networked learning environments should be constructed to give control to learners if they need it, as they need it, and when they need it.


Author(s):  
Jon Dron

This book offers an exploration of the ways that a learning trajectory is determined, and, in particular, how an online learning environment can affect that trajectory. It provides suggestions about how, primarily through technologies that underlie what is vulgarly known as “Web 2.0,” networked learning environments should be constructed to give control to learners if they need it, as they need it, and when they need it.


Author(s):  
Jon Dron

This book offers an exploration of the ways that a learning trajectory is determined, and, in particular, how an online learning environment can affect that trajectory. It provides suggestions about how, primarily through technologies that underlie what is vulgarly known as “Web 2.0,” networked learning environments should be constructed to give control to learners if they need it, as they need it, and when they need it.


Author(s):  
Jon Dron

This book offers an exploration of the ways that a learning trajectory is determined, and, in particular, how an online learning environment can affect that trajectory. It provides suggestions about how, primarily through technologies that underlie what is vulgarly known as “Web 2.0,” networked learning environments should be constructed to give control to learners if they need it, as they need it, and when they need it.


Author(s):  
Jon Dron

This book offers an exploration of the ways that a learning trajectory is determined, and, in particular, how an online learning environment can affect that trajectory. It provides suggestions about how, primarily through technologies that underlie what is vulgarly known as “Web 2.0,” networked learning environments should be constructed to give control to learners if they need it, as they need it, and when they need it.


2019 ◽  
Vol 5 (1) ◽  
Author(s):  
David D. Curtis ◽  
Michael J. Lawson

An investigation was carried out to determine the extent to which evidence of collaborative learning could be identified in students’ textual interactions in an online learning environment. The literature on collaborative learning has identified a range of behaviors that characterize successful collaborative learning in face-to-face situations. Evidence of these behaviors was sought in the messages that were posted by students as they interacted in online work groups. Analysis of students’ contributions reveals that there is substantial evidence of collaboration, but that there are differences between conventional face-to-face instances of collaborative learning and what occurs in an asynchronous, networked environment.


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