Weaving Web 2.0 and Facial Expression Recognition into the 3D Virtual English Classroom

Author(s):  
Ya-Chun Shih

Of late, considerable attention has been given to the linking or “mashing up” of virtual worlds and Web 2.0 tools. The authors incorporated several Web 2.0 tools, including blogs, audioblogs, wikis, Facebook, Twitter, and Flickr, and a facial expression organizer together into the 3D Virtual English Classroom called VEC3D 5.0, thereby opening up new possibilities for collaborative language learning. In considering the needs of language learners, this study combines synchronous and asynchronous learning environments and methods to propose a blended language learning solution. VEC3D 5.0 offers the possibility of applying situated learning, multimodal communication, and facial expression recognition to language learning and teaching. VEC3D 5.0 has shown itself to possess tremendous potential as an optimal language learning environment. Integrating Web 2.0 applications in the form of open social networking and information sharing tools into VEC3D 5.0 supports collaborative and reflective language learning, and in particular, writing and cultural learning. The purpose of this study is to explore the application of a hybrid prototype solution, which combines the inherent strengths of both virtual environments and Web 2.0 applications, and to provide a framework for developing innovative pedagogies for experiential language learning in this context.

Author(s):  
Ya-Chun Shih

Of late, considerable attention has been given to the linking or “mashing up” of virtual worlds and Web 2.0 tools. The authors incorporated several Web 2.0 tools, including blogs, audioblogs, wikis, Facebook, Twitter, and Flickr, and a facial expression organizer together into the 3D Virtual English Classroom called VEC3D 5.0, thereby opening up new possibilities for collaborative language learning. In considering the needs of language learners, this study combines synchronous and asynchronous learning environments and methods to propose a blended language learning solution. VEC3D 5.0 offers the possibility of applying situated learning, multimodal communication, and facial expression recognition to language learning and teaching. VEC3D 5.0 has shown itself to possess tremendous potential as an optimal language learning environment. Integrating Web 2.0 applications in the form of open social networking and information sharing tools into VEC3D 5.0 supports collaborative and reflective language learning, and in particular, writing and cultural learning. The purpose of this study is to explore the application of a hybrid prototype solution, which combines the inherent strengths of both virtual environments and Web 2.0 applications, and to provide a framework for developing innovative pedagogies for experiential language learning in this context.


Author(s):  
Ya-Chun Shih

Of late, considerable attention has been given to the linking or “mashing up” of virtual worlds and Web 2.0 tools. The authors incorporated several Web 2.0 tools, including blogs, audioblogs, wikis, Facebook, Twitter, and Flickr, and a facial expression organizer together into the 3D Virtual English Classroom called VEC3D 5.0, thereby opening up new possibilities for collaborative language learning. In considering the needs of language learners, this study combines synchronous and asynchronous learning environments and methods to propose a blended language learning solution. VEC3D 5.0 offers the possibility of applying situated learning, multimodal communication, and facial expression recognition to language learning and teaching. VEC3D 5.0 has shown itself to possess tremendous potential as an optimal language learning environment. Integrating Web 2.0 applications in the form of open social networking and information sharing tools into VEC3D 5.0 supports collaborative and reflective language learning, and in particular, writing and cultural learning. The purpose of this study is to explore the application of a hybrid prototype solution, which combines the inherent strengths of both virtual environments and Web 2.0 applications, and to provide a framework for developing innovative pedagogies for experiential language learning in this context.


Author(s):  
V Anitha Devi

This paper reports the purpose of integrating Web 2.0 tool, Glogster in language learning tasks. Web 2.0 tools and digital blooms taxonomy have become prevalent in the English classroom with the ubiquitous use of smartphone, tabs and laptops in the language classroom. Certain details in this paper were presented in the Connecting Online (CO12) session in the year 2012. This paper also describes activities which would help in fostering creativity and autonomy in the teaching-learning process. Glogster is a web 2.0 tool which provides a platform for teachers and learners in creating and using glogs for language learning and other subjects. This tool provides a supportive platform for monitoring project based language learning activities. Having studied the use of the glog for language learning with the first batch of 54 students in 2009, in the following semesters 302 students were introduced to the glogging task. In total, 356 B.Tech students at VIT were introduced to web 2.0 tools for language learning tasks. They were introduced to the use of three Glogster tasks for synthesizing their real life and virtual language learning experiences in different semesters.


2019 ◽  
Vol 49 (9) ◽  
pp. 3188-3206 ◽  
Author(s):  
Danyang Li ◽  
Guihua Wen ◽  
Xu Li ◽  
Xianfa Cai

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