Three New Directions for Time Banking Research

2018 ◽  
pp. 123-139
Author(s):  
Lukas Valek

This chapter aims to highlight three viable fields of research within the domain of time banking (TB), a time-currency-based complementary economy system that has been implemented in various frameworks now for more than three decades. The areas of information management (IM), knowledge management (KM), and open source software (OSS) are almost totally unexplored within time banking. In information management, attention has mainly been devoted to IM frameworks. One link (among others) between knowledge management and open source software has been found in a core concept of the time bank called co-production. Finally, all three of these fields can be related directly to time banking and should have a place in further research, the results of which could also have applications in the field of complementary economic systems in general.

Author(s):  
Lukas Valek

This chapter aims to highlight three viable fields of research within the domain of time banking (TB), a time-currency-based complementary economy system that has been implemented in various frameworks now for more than three decades. The areas of information management (IM), knowledge management (KM), and open source software (OSS) are almost totally unexplored within time banking. In information management, attention has mainly been devoted to IM frameworks. One link (among others) between knowledge management and open source software has been found in a core concept of the time bank called co-production. Finally, all three of these fields can be related directly to time banking and should have a place in further research, the results of which could also have applications in the field of complementary economic systems in general.


This chapter compares the universal TB model with the previous TB interpretation discussed in the first half of the book. Special attention is devoted to 19 selected TB properties ranging from adaptability to universality. Furthermore, tangible results follow in form of potential implications to business administration. Namely, information and knowledge management and information technologies are considered. In the area of information management, a generic time bank information management framework is outlined. In the scope of knowledge management, the function of TB is compared with the phenomenon known as communities of practice. Finally, co-productive behavior of the TB related to open source communities are depicted in the area of information technologies.


2021 ◽  
Vol 40 (2) ◽  
pp. 70-72
Author(s):  
Brian Kleinke

When the Federal Aviation Administration (FAA) launched the System Wide Information Management (SWIM) initiative, the FAA had the goal of using the same portable, open infrastructure across all participating systems in the National Airspace System (NAS). Around 2008 for SWIM Segment 1, the FAA chose Iona Software's Free/Open Source Software (FOSS) based bundle, which was known and supported under the Fuse brand. The FAA obtained the licenses used by programs, including EnRoute Automation Modernization (ERAM), through Iona, which was later acquired by Progress and RedHat.


Author(s):  
Sulayman K. Sowe ◽  
Athanasis Karoulis ◽  
Ioannis Stamelos

This chapter addresses a learning environment that is manifested in the domain offree/open source software development. It provides the base for the emergence,development, interactions, and management of a novel learning environment bytaking a constructivist view of knowledge management. The learning activities ofan online collaborative effort of a loosely and geographically disperse communityof individuals is explored by looking at the interactions between members of thecommunity, the tools used to communicate, and the interactions between the mem-bers of the community and the virtual learning context. The learning context asenvisaged here refers to the free/open source software development environment inwhich learning actually takes place. The main focus is on the resources and pur-poseful activities that promote collaborative learning in this context, as well as thetransfer of learning from the virtual setting to the real-life situation by involving ina collaborative activity.


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