How We Hear and Experience Classical, Computer, and Virtual Music

Author(s):  
Robert C. Ehle

This chapter examines occurrences and events associated with the experience of composing, playing, or listening to music. Discussion of popular music and computer music begins the chapter, including issues pertaining the tuning systems, digital interfaces, and software for music. It then recounts an experiment on the nature of pitch and psychoacoustics of resultant tones.

Author(s):  
James Tenney

One of the twentieth century's most important musical thinkers, the author did pioneering work in multiple fields, including computer music, tuning theory, and algorithmic and computer-assisted compositions. This book is a collection of the author's hard-to-find writings arranged, edited, and revised by the self-described “composer/theorist.” Tenney argued that “a new kind of music theory is needed which deals with the question of what we actually hear when we listen to a piece of music, as well as how or why we hear as we do.” His collection, which spans the years from 1955 to 2006, constitutes one of the most important bodies of music-theoretical thought of the twentieth century. Each article in this volume asks how new and radical musical ideas might emerge from how we hear. Selections focus on his fundamental concerns—“what the ear hears”—and include thoughts and ideas on perception and form, tuning systems and especially just intonation, information theory, theories of harmonic space, and stochastic (chance) procedures of composition.


2014 ◽  
Vol 38 (2) ◽  
pp. 36-50 ◽  
Author(s):  
Roger B. Dannenberg ◽  
Nicolas E. Gold ◽  
Dawen Liang ◽  
Guangyu Xia

Computers are often used in performance of popular music, but most often in very restricted ways, such as keyboard synthesizers where musicians are in complete control, or pre-recorded or sequenced music where musicians follow the computer's drums or click track. An interesting and yet little-explored possibility is the computer as highly autonomous performer of popular music, capable of joining a mixed ensemble of computers and humans. Considering the skills and functional requirements of musicians leads to a number of predictions about future human–computer music performance (HCMP) systems for popular music. We describe a general architecture for such systems and describe some early implementations and our experience with them.


2000 ◽  
Vol 5 (2) ◽  
pp. 65-65

The definition of genres within electroacoustic music, electronic music or computer music is extremely difficult. In recent times it seems that, for some, the term electroacoustic music has become a euphemism for acousmatic composition; computer music has so many different categories that it has become a generic term hardly used at all but replaced by interactive, algorithmic and the many other sub-genres which now predominate. This is probably a natural and expected evolution through the development and globalisation of technologies and the dissemination of aesthetics, but when Organised Sound issued a call for articles relating to the use and application of computers and technology in ‘popular music’, we may have, inadvertently, guaranteed that no one would understand what we meant. We had imagined that there were many people using what to date had been seen as largely academic research tools and applications and applying them in exciting ways to new forms of commercial experimental music and electronica. We had imagined that the potential of ‘glitch’, ‘électroacoustique’ or ‘microsound’ and the many other genres of contemporary electronica would yield articles about the desires, methods and techniques of young composers and laptop performers.


1989 ◽  
Vol 114 (1) ◽  
pp. 92-101 ◽  
Author(s):  
Pierre-Michel Menger

The subject of my paper is the use of new technologies in serious musical creation. Although I cannot develop the comparison with popular music and its mass market, one will understand implicitly the importance of the fact that ‘all of my story’ is set within the institutions and environment located on the edge of the market. My aim is not to show why diverse technologies that have appeared in the last 40 years have been exploited by composers, but rather how innovations such as electroacoustic and computer music were able to ‘succeed’. I employ the word ‘success’ in the organizational sense: it is the lasting formation of new segments of musical creation and the mobilization of composers, of partners from the scientific world, and of the technical and financial resources for establishing these new segments.


2006 ◽  
Author(s):  
April K. Dye ◽  
Clifford D. Evans ◽  
Amanda B. Diekman
Keyword(s):  

2000 ◽  
Author(s):  
David Brackett
Keyword(s):  

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